Mecha Skirmish / Balance study analysisPrototype field notes / v0.6
Balance study analysis
Phase: wide. Rows are paired on all eight study keys. Draws score one half. Comeback after first loss is descriptive, not causal.
Candidate summary
| Candidate |
Actual control identity |
Panel |
Spread |
Mean abs dev |
Empty Fire |
Dead before attack |
Physical side |
First side |
First-loss win |
Rounds |
Wipes |
| accuracy1+hull120 |
accuracy1+hull120 (wide) |
full-15-pair |
21.3% |
6.3% |
10.7% |
6.9% |
0.8% |
5.5% |
32.6% |
6.27 |
61.1% |
| accuracy1+nofreelock |
accuracy1+nofreelock (wide) |
full-15-pair |
17.8% |
5.1% |
12.2% |
7.9% |
0.5% |
3.6% |
34.6% |
5.97 |
71.3% |
| accuracy1 |
accuracy1 (wide) |
full-15-pair |
18.0% |
6.0% |
11.0% |
9.2% |
0.8% |
5.1% |
33.0% |
5.93 |
72.9% |
| baseline |
baseline (wide) |
full-15-pair |
20.0% |
6.4% |
13.7% |
8.3% |
0.7% |
3.2% |
30.9% |
6.00 |
69.8% |
| cp-round-offense+hull120 |
cp-round-offense+hull120 (wide) |
full-15-pair |
22.9% |
6.5% |
9.9% |
7.6% |
0.4% |
4.3% |
31.0% |
6.14 |
65.4% |
| cp-round-offense |
cp-round-offense (wide) |
full-15-pair |
20.9% |
6.3% |
10.0% |
9.9% |
0.8% |
4.7% |
31.5% |
5.80 |
76.2% |
| goalpath+accuracy1+nofreelock |
goalpath+accuracy1+nofreelock (wide) |
full-15-pair |
35.3% |
9.6% |
12.4% |
9.5% |
0.2% |
3.3% |
33.0% |
6.12 |
64.9% |
| goalpath |
goalpath (wide) |
full-15-pair |
37.7% |
10.1% |
13.7% |
10.3% |
0.7% |
4.6% |
28.0% |
6.14 |
64.6% |
| hull120 |
hull120 (wide) |
full-15-pair |
25.8% |
6.5% |
13.4% |
6.0% |
0.8% |
4.1% |
30.7% |
6.30 |
57.8% |
| nofreelock |
nofreelock (wide) |
full-15-pair |
20.2% |
5.9% |
15.4% |
7.0% |
0.8% |
3.4% |
35.0% |
6.04 |
69.1% |
Paired changes from baseline
Positive guardrail changes are harmful. Worst-map columns are the largest same-map increase in absolute bias. Mean absolute bias remains descriptive.
| Candidate |
Spread |
Empty Fire |
Dead before attack |
Worst added physical |
Worst added first |
Mean physical |
Mean first |
| accuracy1+hull120 |
1.3% [-2.6%, 5.5%] |
-3.0% [-3.4%, -2.6%] |
-1.4% [-1.7%, -1.2%] |
0.8% [-0.3%, 2.7%] |
6.6% [3.7%, 8.2%] |
0.1% |
2.3% |
| accuracy1+nofreelock |
-2.1% [-7.6%, 3.2%] |
-1.5% [-1.9%, -1.1%] |
-0.5% [-0.7%, -0.2%] |
0.3% [-0.3%, 2.2%] |
0.6% [0.0%, 3.9%] |
-0.2% |
0.4% |
| accuracy1 |
-2.0% [-6.8%, 3.0%] |
-2.7% [-3.1%, -2.4%] |
0.8% [0.6%, 1.1%] |
0.4% [-0.2%, 2.6%] |
4.6% [2.3%, 6.4%] |
0.1% |
1.9% |
| cp-round-offense+hull120 |
2.9% [-1.2%, 6.6%] |
-3.8% [-4.2%, -3.4%] |
-0.7% [-1.0%, -0.4%] |
0.1% [-0.4%, 1.9%] |
2.3% [0.8%, 5.3%] |
-0.3% |
1.2% |
| cp-round-offense |
1.0% [-4.8%, 6.1%] |
-3.7% [-4.1%, -3.3%] |
1.6% [1.3%, 1.8%] |
1.4% [-0.1%, 2.8%] |
2.8% [1.0%, 7.1%] |
0.1% |
1.6% |
| goalpath+accuracy1+nofreelock |
15.3% [9.6%, 20.1%] |
-1.4% [-1.7%, -1.0%] |
1.2% [0.9%, 1.5%] |
-0.1% [-0.5%, 1.5%] |
4.4% [1.6%, 5.9%] |
-0.5% |
0.1% |
| goalpath |
17.7% [13.6%, 22.5%] |
-0.0% [-0.2%, 0.2%] |
1.9% [1.7%, 2.1%] |
1.5% [0.0%, 3.5%] |
4.1% [1.7%, 6.6%] |
0.0% |
1.4% |
| hull120 |
5.9% [1.6%, 9.8%] |
-0.3% [-0.6%, -0.1%] |
-2.3% [-2.5%, -2.1%] |
0.4% [-0.1%, 2.1%] |
2.9% [0.6%, 5.0%] |
0.1% |
0.9% |
| nofreelock |
0.3% [-3.8%, 3.4%] |
1.6% [1.4%, 2.0%] |
-1.3% [-1.6%, -1.0%] |
0.9% [-0.1%, 2.6%] |
2.0% [0.0%, 3.9%] |
0.1% |
0.2% |
Intervals: 95.0% paired seed-block bootstrap, 1,000 replicates. Exploratory only; final inference requires the predeclared 99% intervals.
Exploratory family-payoff intervals
These 95% bootstrap intervals are descriptive and separate from the five primary claims. Point and interval warnings are reported separately against the 35%–65% review band.
| Candidate |
Family |
Point |
95% interval |
Point outside band |
Interval entirely outside band |
| accuracy1+hull120 |
mixed |
44.7% |
[42.9%, 46.8%] |
no |
no |
| accuracy1+hull120 |
armored |
47.4% |
[45.4%, 49.2%] |
no |
no |
| accuracy1+hull120 |
mobile |
60.4% |
[58.2%, 62.6%] |
no |
no |
| accuracy1+hull120 |
melee |
49.9% |
[48.4%, 51.6%] |
no |
no |
| accuracy1+hull120 |
gunline |
39.1% |
[36.0%, 42.3%] |
no |
no |
| accuracy1+hull120 |
control |
58.6% |
[56.6%, 60.4%] |
no |
no |
| accuracy1+nofreelock |
mixed |
44.1% |
[41.9%, 46.4%] |
no |
no |
| accuracy1+nofreelock |
armored |
55.3% |
[53.0%, 57.6%] |
no |
no |
| accuracy1+nofreelock |
mobile |
51.0% |
[48.9%, 52.9%] |
no |
no |
| accuracy1+nofreelock |
melee |
49.7% |
[47.5%, 51.9%] |
no |
no |
| accuracy1+nofreelock |
gunline |
41.1% |
[38.9%, 43.4%] |
no |
no |
| accuracy1+nofreelock |
control |
58.9% |
[56.3%, 61.4%] |
no |
no |
| accuracy1 |
mixed |
45.1% |
[42.7%, 47.3%] |
no |
no |
| accuracy1 |
armored |
47.4% |
[45.5%, 49.2%] |
no |
no |
| accuracy1 |
mobile |
55.9% |
[53.8%, 57.8%] |
no |
no |
| accuracy1 |
melee |
45.5% |
[43.2%, 47.7%] |
no |
no |
| accuracy1 |
gunline |
44.0% |
[41.1%, 47.6%] |
no |
no |
| accuracy1 |
control |
62.0% |
[59.7%, 64.2%] |
no |
no |
| baseline |
mixed |
46.1% |
[44.3%, 47.9%] |
no |
no |
| baseline |
armored |
47.4% |
[45.0%, 49.9%] |
no |
no |
| baseline |
mobile |
60.3% |
[57.9%, 62.7%] |
no |
no |
| baseline |
melee |
47.0% |
[45.0%, 48.8%] |
no |
no |
| baseline |
gunline |
40.3% |
[37.1%, 43.8%] |
no |
no |
| baseline |
control |
58.9% |
[56.4%, 61.2%] |
no |
no |
| cp-round-offense+hull120 |
mixed |
47.2% |
[45.1%, 49.3%] |
no |
no |
| cp-round-offense+hull120 |
armored |
46.1% |
[43.2%, 48.6%] |
no |
no |
| cp-round-offense+hull120 |
mobile |
58.3% |
[55.9%, 60.5%] |
no |
no |
| cp-round-offense+hull120 |
melee |
50.9% |
[49.3%, 52.5%] |
no |
no |
| cp-round-offense+hull120 |
gunline |
37.3% |
[34.8%, 39.9%] |
no |
no |
| cp-round-offense+hull120 |
control |
60.2% |
[58.2%, 62.3%] |
no |
no |
| cp-round-offense |
mixed |
45.2% |
[43.2%, 47.2%] |
no |
no |
| cp-round-offense |
armored |
46.5% |
[44.3%, 48.6%] |
no |
no |
| cp-round-offense |
mobile |
55.9% |
[53.2%, 58.3%] |
no |
no |
| cp-round-offense |
melee |
47.5% |
[46.1%, 49.0%] |
no |
no |
| cp-round-offense |
gunline |
42.0% |
[38.8%, 45.3%] |
no |
no |
| cp-round-offense |
control |
62.9% |
[60.1%, 65.4%] |
no |
no |
| goalpath+accuracy1+nofreelock |
mixed |
42.6% |
[40.7%, 44.3%] |
no |
no |
| goalpath+accuracy1+nofreelock |
armored |
57.9% |
[55.9%, 60.0%] |
no |
no |
| goalpath+accuracy1+nofreelock |
mobile |
55.9% |
[53.9%, 57.8%] |
no |
no |
| goalpath+accuracy1+nofreelock |
melee |
29.8% |
[28.3%, 31.3%] |
yes |
yes |
| goalpath+accuracy1+nofreelock |
gunline |
48.7% |
[46.5%, 51.0%] |
no |
no |
| goalpath+accuracy1+nofreelock |
control |
65.1% |
[62.8%, 67.5%] |
yes |
no |
| goalpath |
mixed |
44.4% |
[42.2%, 46.7%] |
no |
no |
| goalpath |
armored |
52.2% |
[50.2%, 54.2%] |
no |
no |
| goalpath |
mobile |
63.7% |
[61.1%, 65.9%] |
no |
no |
| goalpath |
melee |
26.7% |
[25.2%, 28.1%] |
yes |
yes |
| goalpath |
gunline |
48.6% |
[45.9%, 51.5%] |
no |
no |
| goalpath |
control |
64.4% |
[62.0%, 66.6%] |
no |
no |
| hull120 |
mixed |
47.5% |
[45.8%, 49.4%] |
no |
no |
| hull120 |
armored |
47.6% |
[45.4%, 49.9%] |
no |
no |
| hull120 |
mobile |
61.3% |
[58.8%, 63.5%] |
no |
no |
| hull120 |
melee |
50.2% |
[48.7%, 51.8%] |
no |
no |
| hull120 |
gunline |
35.5% |
[32.7%, 38.3%] |
no |
no |
| hull120 |
control |
57.9% |
[55.8%, 59.8%] |
no |
no |
| nofreelock |
mixed |
45.0% |
[43.1%, 47.0%] |
no |
no |
| nofreelock |
armored |
53.8% |
[51.7%, 55.6%] |
no |
no |
| nofreelock |
mobile |
53.6% |
[51.6%, 55.6%] |
no |
no |
| nofreelock |
melee |
52.5% |
[50.9%, 54.1%] |
no |
no |
| nofreelock |
gunline |
37.4% |
[35.4%, 39.6%] |
no |
no |
| nofreelock |
control |
57.7% |
[55.3%, 60.4%] |
no |
no |
Operational and command metrics
| Candidate |
First attack |
Moves |
Move hexes |
Melees |
Locks |
CP grant |
CP spend |
CP waste |
Policy declines |
Budget denials |
CP left |
Nominal mitigation |
| accuracy1+hull120 |
1.97 |
115.99 |
115.99 |
4.48 |
8.34 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
| accuracy1+nofreelock |
1.96 |
110.68 |
110.68 |
3.92 |
4.12 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
| accuracy1 |
1.94 |
111.54 |
111.54 |
3.70 |
7.56 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
| baseline |
1.94 |
112.59 |
112.59 |
3.97 |
7.82 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
| cp-round-offense+hull120 |
1.95 |
114.02 |
114.02 |
4.31 |
8.09 |
11.07 |
7.48 |
1.21 |
20.07 |
10.90 |
3.59 |
0.00 |
| cp-round-offense |
1.91 |
109.47 |
109.47 |
3.59 |
7.22 |
10.39 |
6.73 |
1.21 |
18.09 |
8.79 |
3.66 |
0.00 |
| goalpath+accuracy1+nofreelock |
1.97 |
108.38 |
108.38 |
3.49 |
4.19 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
| goalpath |
1.96 |
110.97 |
110.97 |
3.50 |
8.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
| hull120 |
1.98 |
116.77 |
116.77 |
4.72 |
8.57 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
| nofreelock |
1.96 |
111.85 |
111.85 |
4.18 |
4.29 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
accuracy1+hull120: family payoff (full opponent panel)
| Family |
Expected score |
Opponents |
| mixed |
44.7% |
5 |
| armored |
47.4% |
5 |
| mobile |
60.4% |
5 |
| melee |
49.9% |
5 |
| gunline |
39.1% |
5 |
| control |
58.6% |
5 |
accuracy1+hull120: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
control |
128 |
60.9% |
0.0% |
| causeway |
armored |
gunline |
128 |
50.8% |
0.0% |
| causeway |
armored |
melee |
128 |
64.8% |
0.0% |
| causeway |
armored |
mobile |
128 |
38.3% |
0.0% |
| causeway |
gunline |
control |
128 |
39.1% |
0.0% |
| causeway |
melee |
control |
128 |
36.7% |
0.0% |
| causeway |
melee |
gunline |
128 |
95.3% |
0.0% |
| causeway |
mixed |
armored |
128 |
53.1% |
0.0% |
| causeway |
mixed |
control |
128 |
54.7% |
0.0% |
| causeway |
mixed |
gunline |
128 |
68.0% |
0.0% |
| causeway |
mixed |
melee |
128 |
14.1% |
0.0% |
| causeway |
mixed |
mobile |
128 |
53.9% |
0.0% |
| causeway |
mobile |
control |
128 |
68.0% |
0.0% |
| causeway |
mobile |
gunline |
128 |
66.4% |
0.0% |
| causeway |
mobile |
melee |
128 |
50.8% |
0.0% |
| flat |
armored |
control |
128 |
28.1% |
0.0% |
| flat |
armored |
gunline |
128 |
53.1% |
0.0% |
| flat |
armored |
melee |
128 |
4.7% |
0.0% |
| flat |
armored |
mobile |
128 |
37.5% |
0.0% |
| flat |
gunline |
control |
128 |
17.2% |
0.0% |
| flat |
melee |
control |
128 |
28.1% |
0.0% |
| flat |
melee |
gunline |
128 |
44.5% |
0.0% |
| flat |
mixed |
armored |
128 |
59.4% |
0.0% |
| flat |
mixed |
control |
128 |
63.3% |
0.0% |
| flat |
mixed |
gunline |
128 |
78.9% |
0.0% |
| flat |
mixed |
melee |
128 |
2.3% |
0.0% |
| flat |
mixed |
mobile |
128 |
46.1% |
0.0% |
| flat |
mobile |
control |
128 |
26.6% |
0.0% |
| flat |
mobile |
gunline |
128 |
87.5% |
0.0% |
| flat |
mobile |
melee |
128 |
25.8% |
0.0% |
| foundry |
armored |
control |
128 |
39.8% |
0.0% |
| foundry |
armored |
gunline |
128 |
60.2% |
0.0% |
| foundry |
armored |
melee |
128 |
100.0% |
0.0% |
| foundry |
armored |
mobile |
128 |
39.8% |
0.0% |
| foundry |
gunline |
control |
128 |
30.5% |
0.0% |
| foundry |
melee |
control |
128 |
0.0% |
0.0% |
| foundry |
melee |
gunline |
128 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
128 |
31.2% |
0.0% |
| foundry |
mixed |
control |
128 |
4.7% |
0.0% |
| foundry |
mixed |
gunline |
128 |
18.8% |
0.0% |
| foundry |
mixed |
melee |
128 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
128 |
14.1% |
0.0% |
| foundry |
mobile |
control |
128 |
69.5% |
0.0% |
| foundry |
mobile |
gunline |
128 |
85.9% |
0.0% |
| foundry |
mobile |
melee |
128 |
100.0% |
0.0% |
| quarry |
armored |
control |
128 |
38.3% |
0.0% |
| quarry |
armored |
gunline |
128 |
45.3% |
0.0% |
| quarry |
armored |
melee |
128 |
51.6% |
0.0% |
| quarry |
armored |
mobile |
128 |
34.4% |
0.0% |
| quarry |
gunline |
control |
128 |
46.1% |
0.0% |
| quarry |
melee |
control |
128 |
96.1% |
0.0% |
| quarry |
melee |
gunline |
128 |
81.2% |
0.0% |
| quarry |
mixed |
armored |
128 |
56.2% |
0.0% |
| quarry |
mixed |
control |
128 |
41.4% |
0.0% |
| quarry |
mixed |
gunline |
128 |
60.9% |
0.0% |
| quarry |
mixed |
melee |
128 |
31.2% |
0.0% |
| quarry |
mixed |
mobile |
128 |
42.2% |
0.0% |
| quarry |
mobile |
control |
128 |
39.8% |
0.0% |
| quarry |
mobile |
gunline |
128 |
54.7% |
0.0% |
| quarry |
mobile |
melee |
128 |
38.3% |
0.0% |
accuracy1+nofreelock: family payoff (full opponent panel)
| Family |
Expected score |
Opponents |
| mixed |
44.1% |
5 |
| armored |
55.3% |
5 |
| mobile |
51.0% |
5 |
| melee |
49.7% |
5 |
| gunline |
41.1% |
5 |
| control |
58.9% |
5 |
accuracy1+nofreelock: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
control |
128 |
58.6% |
0.0% |
| causeway |
armored |
gunline |
128 |
61.7% |
0.0% |
| causeway |
armored |
melee |
128 |
49.2% |
0.0% |
| causeway |
armored |
mobile |
128 |
42.2% |
0.0% |
| causeway |
gunline |
control |
128 |
36.7% |
0.0% |
| causeway |
melee |
control |
128 |
32.0% |
0.0% |
| causeway |
melee |
gunline |
128 |
85.9% |
0.0% |
| causeway |
mixed |
armored |
128 |
37.5% |
0.0% |
| causeway |
mixed |
control |
128 |
35.2% |
0.0% |
| causeway |
mixed |
gunline |
128 |
58.6% |
0.0% |
| causeway |
mixed |
melee |
128 |
29.7% |
0.0% |
| causeway |
mixed |
mobile |
128 |
39.1% |
0.0% |
| causeway |
mobile |
control |
128 |
67.2% |
0.0% |
| causeway |
mobile |
gunline |
128 |
62.5% |
0.0% |
| causeway |
mobile |
melee |
128 |
43.0% |
0.0% |
| flat |
armored |
control |
128 |
59.4% |
0.0% |
| flat |
armored |
gunline |
128 |
67.2% |
0.0% |
| flat |
armored |
melee |
128 |
14.1% |
0.0% |
| flat |
armored |
mobile |
128 |
67.2% |
0.0% |
| flat |
gunline |
control |
128 |
9.4% |
0.0% |
| flat |
melee |
control |
128 |
18.0% |
0.0% |
| flat |
melee |
gunline |
128 |
34.4% |
0.0% |
| flat |
mixed |
armored |
128 |
50.0% |
0.0% |
| flat |
mixed |
control |
128 |
60.9% |
0.0% |
| flat |
mixed |
gunline |
128 |
65.6% |
0.0% |
| flat |
mixed |
melee |
128 |
14.8% |
0.0% |
| flat |
mixed |
mobile |
128 |
82.8% |
0.0% |
| flat |
mobile |
control |
128 |
12.5% |
0.0% |
| flat |
mobile |
gunline |
128 |
79.7% |
0.0% |
| flat |
mobile |
melee |
128 |
18.0% |
0.0% |
| foundry |
armored |
control |
128 |
33.6% |
0.0% |
| foundry |
armored |
gunline |
128 |
53.9% |
0.0% |
| foundry |
armored |
melee |
128 |
100.0% |
0.0% |
| foundry |
armored |
mobile |
128 |
52.3% |
0.0% |
| foundry |
gunline |
control |
128 |
31.2% |
0.0% |
| foundry |
melee |
control |
128 |
0.0% |
0.0% |
| foundry |
melee |
gunline |
128 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
128 |
30.5% |
0.0% |
| foundry |
mixed |
control |
128 |
10.9% |
0.0% |
| foundry |
mixed |
gunline |
128 |
34.4% |
0.0% |
| foundry |
mixed |
melee |
128 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
128 |
17.2% |
0.0% |
| foundry |
mobile |
control |
128 |
68.0% |
0.0% |
| foundry |
mobile |
gunline |
128 |
78.9% |
0.0% |
| foundry |
mobile |
melee |
128 |
100.0% |
0.0% |
| quarry |
armored |
control |
128 |
60.9% |
0.0% |
| quarry |
armored |
gunline |
128 |
51.6% |
0.0% |
| quarry |
armored |
melee |
128 |
35.2% |
0.0% |
| quarry |
armored |
mobile |
128 |
64.8% |
0.0% |
| quarry |
gunline |
control |
128 |
50.8% |
0.0% |
| quarry |
melee |
control |
128 |
89.1% |
0.0% |
| quarry |
melee |
gunline |
128 |
75.0% |
0.0% |
| quarry |
mixed |
armored |
128 |
48.4% |
0.0% |
| quarry |
mixed |
control |
128 |
56.2% |
0.0% |
| quarry |
mixed |
gunline |
128 |
42.2% |
0.0% |
| quarry |
mixed |
melee |
128 |
10.2% |
0.0% |
| quarry |
mixed |
mobile |
128 |
57.0% |
0.0% |
| quarry |
mobile |
control |
128 |
31.2% |
0.0% |
| quarry |
mobile |
gunline |
128 |
54.7% |
0.0% |
| quarry |
mobile |
melee |
128 |
26.6% |
0.0% |
accuracy1: family payoff (full opponent panel)
| Family |
Expected score |
Opponents |
| mixed |
45.1% |
5 |
| armored |
47.4% |
5 |
| mobile |
55.9% |
5 |
| melee |
45.5% |
5 |
| gunline |
44.0% |
5 |
| control |
62.0% |
5 |
accuracy1: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
control |
128 |
55.5% |
0.0% |
| causeway |
armored |
gunline |
128 |
44.5% |
0.0% |
| causeway |
armored |
melee |
128 |
68.0% |
0.0% |
| causeway |
armored |
mobile |
128 |
45.3% |
0.0% |
| causeway |
gunline |
control |
128 |
36.7% |
0.0% |
| causeway |
melee |
control |
128 |
32.0% |
0.0% |
| causeway |
melee |
gunline |
128 |
85.9% |
0.0% |
| causeway |
mixed |
armored |
128 |
57.0% |
0.0% |
| causeway |
mixed |
control |
128 |
53.1% |
0.0% |
| causeway |
mixed |
gunline |
128 |
65.6% |
0.0% |
| causeway |
mixed |
melee |
128 |
19.5% |
0.0% |
| causeway |
mixed |
mobile |
128 |
52.3% |
0.0% |
| causeway |
mobile |
control |
128 |
58.6% |
0.0% |
| causeway |
mobile |
gunline |
128 |
56.2% |
0.0% |
| causeway |
mobile |
melee |
128 |
65.6% |
0.0% |
| flat |
armored |
control |
128 |
21.9% |
0.0% |
| flat |
armored |
gunline |
128 |
54.7% |
0.0% |
| flat |
armored |
melee |
128 |
7.8% |
0.0% |
| flat |
armored |
mobile |
128 |
57.0% |
0.0% |
| flat |
gunline |
control |
128 |
9.4% |
0.0% |
| flat |
melee |
control |
128 |
18.0% |
0.0% |
| flat |
melee |
gunline |
128 |
34.4% |
0.0% |
| flat |
mixed |
armored |
128 |
63.3% |
0.0% |
| flat |
mixed |
control |
128 |
60.2% |
0.0% |
| flat |
mixed |
gunline |
128 |
68.0% |
0.0% |
| flat |
mixed |
melee |
128 |
7.8% |
0.0% |
| flat |
mixed |
mobile |
128 |
58.6% |
0.0% |
| flat |
mobile |
control |
128 |
20.3% |
0.0% |
| flat |
mobile |
gunline |
128 |
78.1% |
0.0% |
| flat |
mobile |
melee |
128 |
22.7% |
0.0% |
| foundry |
armored |
control |
128 |
33.6% |
0.0% |
| foundry |
armored |
gunline |
128 |
50.8% |
0.0% |
| foundry |
armored |
melee |
128 |
100.0% |
0.0% |
| foundry |
armored |
mobile |
128 |
39.1% |
0.0% |
| foundry |
gunline |
control |
128 |
31.2% |
0.0% |
| foundry |
melee |
control |
128 |
0.0% |
0.0% |
| foundry |
melee |
gunline |
128 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
128 |
30.5% |
0.0% |
| foundry |
mixed |
control |
128 |
8.6% |
0.0% |
| foundry |
mixed |
gunline |
128 |
18.8% |
0.0% |
| foundry |
mixed |
melee |
128 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
128 |
19.5% |
0.0% |
| foundry |
mobile |
control |
128 |
61.7% |
0.0% |
| foundry |
mobile |
gunline |
128 |
75.8% |
0.0% |
| foundry |
mobile |
melee |
128 |
98.4% |
0.0% |
| quarry |
armored |
control |
128 |
43.0% |
0.0% |
| quarry |
armored |
gunline |
128 |
35.2% |
0.0% |
| quarry |
armored |
melee |
128 |
59.4% |
0.0% |
| quarry |
armored |
mobile |
128 |
37.5% |
0.0% |
| quarry |
gunline |
control |
128 |
50.8% |
0.0% |
| quarry |
melee |
control |
128 |
89.1% |
0.0% |
| quarry |
melee |
gunline |
128 |
75.0% |
0.0% |
| quarry |
mixed |
armored |
128 |
54.7% |
0.0% |
| quarry |
mixed |
control |
128 |
44.5% |
0.0% |
| quarry |
mixed |
gunline |
128 |
50.8% |
0.0% |
| quarry |
mixed |
melee |
128 |
28.1% |
0.0% |
| quarry |
mixed |
mobile |
128 |
41.4% |
0.0% |
| quarry |
mobile |
control |
128 |
31.2% |
0.0% |
| quarry |
mobile |
gunline |
128 |
53.9% |
0.0% |
| quarry |
mobile |
melee |
128 |
46.1% |
0.0% |
baseline: family payoff (full opponent panel)
| Family |
Expected score |
Opponents |
| mixed |
46.1% |
5 |
| armored |
47.4% |
5 |
| mobile |
60.3% |
5 |
| melee |
47.0% |
5 |
| gunline |
40.3% |
5 |
| control |
58.9% |
5 |
baseline: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
control |
128 |
62.5% |
0.0% |
| causeway |
armored |
gunline |
128 |
50.0% |
0.0% |
| causeway |
armored |
melee |
128 |
81.2% |
0.0% |
| causeway |
armored |
mobile |
128 |
43.0% |
0.0% |
| causeway |
gunline |
control |
128 |
26.6% |
0.0% |
| causeway |
melee |
control |
128 |
35.9% |
0.0% |
| causeway |
melee |
gunline |
128 |
82.0% |
0.0% |
| causeway |
mixed |
armored |
128 |
63.3% |
0.0% |
| causeway |
mixed |
control |
128 |
51.6% |
0.0% |
| causeway |
mixed |
gunline |
128 |
71.1% |
0.0% |
| causeway |
mixed |
melee |
128 |
17.2% |
0.0% |
| causeway |
mixed |
mobile |
128 |
35.2% |
0.0% |
| causeway |
mobile |
control |
128 |
71.1% |
0.0% |
| causeway |
mobile |
gunline |
128 |
60.9% |
0.0% |
| causeway |
mobile |
melee |
128 |
64.8% |
0.0% |
| flat |
armored |
control |
128 |
31.2% |
0.0% |
| flat |
armored |
gunline |
128 |
53.1% |
0.0% |
| flat |
armored |
melee |
128 |
1.6% |
0.0% |
| flat |
armored |
mobile |
128 |
33.6% |
0.0% |
| flat |
gunline |
control |
128 |
17.2% |
0.0% |
| flat |
melee |
control |
128 |
21.9% |
0.0% |
| flat |
melee |
gunline |
128 |
37.5% |
0.0% |
| flat |
mixed |
armored |
128 |
64.1% |
0.0% |
| flat |
mixed |
control |
128 |
68.0% |
0.0% |
| flat |
mixed |
gunline |
128 |
73.4% |
0.0% |
| flat |
mixed |
melee |
128 |
3.1% |
0.0% |
| flat |
mixed |
mobile |
128 |
57.0% |
0.0% |
| flat |
mobile |
control |
128 |
34.4% |
0.0% |
| flat |
mobile |
gunline |
128 |
85.9% |
0.0% |
| flat |
mobile |
melee |
128 |
6.2% |
0.0% |
| foundry |
armored |
control |
128 |
37.5% |
0.0% |
| foundry |
armored |
gunline |
128 |
59.4% |
0.0% |
| foundry |
armored |
melee |
128 |
100.0% |
0.0% |
| foundry |
armored |
mobile |
128 |
37.5% |
0.0% |
| foundry |
gunline |
control |
128 |
30.5% |
0.0% |
| foundry |
melee |
control |
128 |
0.0% |
0.0% |
| foundry |
melee |
gunline |
128 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
128 |
33.6% |
0.0% |
| foundry |
mixed |
control |
128 |
10.2% |
0.0% |
| foundry |
mixed |
gunline |
128 |
21.9% |
0.0% |
| foundry |
mixed |
melee |
128 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
128 |
20.3% |
0.0% |
| foundry |
mobile |
control |
128 |
64.1% |
0.0% |
| foundry |
mobile |
gunline |
128 |
85.2% |
0.0% |
| foundry |
mobile |
melee |
128 |
100.0% |
0.0% |
| quarry |
armored |
control |
128 |
43.0% |
0.0% |
| quarry |
armored |
gunline |
128 |
39.8% |
0.0% |
| quarry |
armored |
melee |
128 |
58.6% |
0.0% |
| quarry |
armored |
mobile |
128 |
35.2% |
0.0% |
| quarry |
gunline |
control |
128 |
53.1% |
0.0% |
| quarry |
melee |
control |
128 |
90.6% |
0.0% |
| quarry |
melee |
gunline |
128 |
81.2% |
0.0% |
| quarry |
mixed |
armored |
128 |
57.8% |
0.0% |
| quarry |
mixed |
control |
128 |
39.8% |
0.0% |
| quarry |
mixed |
gunline |
128 |
57.0% |
0.0% |
| quarry |
mixed |
melee |
128 |
33.6% |
0.0% |
| quarry |
mixed |
mobile |
128 |
43.8% |
0.0% |
| quarry |
mobile |
control |
128 |
33.6% |
0.0% |
| quarry |
mobile |
gunline |
128 |
62.5% |
0.0% |
| quarry |
mobile |
melee |
128 |
42.2% |
0.0% |
cp-round-offense+hull120: family payoff (full opponent panel)
| Family |
Expected score |
Opponents |
| mixed |
47.2% |
5 |
| armored |
46.1% |
5 |
| mobile |
58.3% |
5 |
| melee |
50.9% |
5 |
| gunline |
37.3% |
5 |
| control |
60.2% |
5 |
cp-round-offense+hull120: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
control |
128 |
57.0% |
0.0% |
| causeway |
armored |
gunline |
128 |
49.2% |
0.0% |
| causeway |
armored |
melee |
128 |
78.1% |
0.0% |
| causeway |
armored |
mobile |
128 |
38.3% |
0.0% |
| causeway |
gunline |
control |
128 |
28.1% |
0.0% |
| causeway |
melee |
control |
128 |
35.9% |
0.0% |
| causeway |
melee |
gunline |
128 |
93.8% |
0.0% |
| causeway |
mixed |
armored |
128 |
52.3% |
0.0% |
| causeway |
mixed |
control |
128 |
56.2% |
0.0% |
| causeway |
mixed |
gunline |
128 |
67.2% |
0.0% |
| causeway |
mixed |
melee |
128 |
21.9% |
0.0% |
| causeway |
mixed |
mobile |
128 |
49.2% |
0.0% |
| causeway |
mobile |
control |
128 |
63.3% |
0.0% |
| causeway |
mobile |
gunline |
128 |
69.5% |
0.0% |
| causeway |
mobile |
melee |
128 |
51.6% |
0.0% |
| flat |
armored |
control |
128 |
28.1% |
0.0% |
| flat |
armored |
gunline |
128 |
60.9% |
0.0% |
| flat |
armored |
melee |
128 |
2.3% |
0.0% |
| flat |
armored |
mobile |
128 |
42.2% |
0.0% |
| flat |
gunline |
control |
128 |
15.6% |
0.0% |
| flat |
melee |
control |
128 |
26.6% |
0.0% |
| flat |
melee |
gunline |
128 |
46.9% |
0.0% |
| flat |
mixed |
armored |
128 |
68.8% |
0.0% |
| flat |
mixed |
control |
128 |
68.8% |
0.0% |
| flat |
mixed |
gunline |
128 |
78.9% |
0.0% |
| flat |
mixed |
melee |
128 |
3.1% |
0.0% |
| flat |
mixed |
mobile |
128 |
57.8% |
0.0% |
| flat |
mobile |
control |
128 |
23.4% |
0.0% |
| flat |
mobile |
gunline |
128 |
82.8% |
0.0% |
| flat |
mobile |
melee |
128 |
3.1% |
0.0% |
| foundry |
armored |
control |
128 |
26.6% |
0.0% |
| foundry |
armored |
gunline |
128 |
57.0% |
0.0% |
| foundry |
armored |
melee |
128 |
100.0% |
0.0% |
| foundry |
armored |
mobile |
128 |
35.9% |
0.0% |
| foundry |
gunline |
control |
128 |
21.9% |
0.0% |
| foundry |
melee |
control |
128 |
0.0% |
0.0% |
| foundry |
melee |
gunline |
128 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
128 |
36.7% |
0.0% |
| foundry |
mixed |
control |
128 |
7.8% |
0.0% |
| foundry |
mixed |
gunline |
128 |
25.8% |
0.0% |
| foundry |
mixed |
melee |
128 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
128 |
20.3% |
0.0% |
| foundry |
mobile |
control |
128 |
71.1% |
0.0% |
| foundry |
mobile |
gunline |
128 |
82.0% |
0.0% |
| foundry |
mobile |
melee |
128 |
100.0% |
0.0% |
| quarry |
armored |
control |
128 |
42.2% |
0.0% |
| quarry |
armored |
gunline |
128 |
46.1% |
0.0% |
| quarry |
armored |
melee |
128 |
43.8% |
0.0% |
| quarry |
armored |
mobile |
128 |
32.0% |
0.0% |
| quarry |
gunline |
control |
128 |
46.9% |
0.0% |
| quarry |
melee |
control |
128 |
98.4% |
0.0% |
| quarry |
melee |
gunline |
128 |
83.6% |
0.0% |
| quarry |
mixed |
armored |
128 |
60.9% |
0.0% |
| quarry |
mixed |
control |
128 |
43.0% |
0.0% |
| quarry |
mixed |
gunline |
128 |
59.4% |
0.0% |
| quarry |
mixed |
melee |
128 |
27.3% |
0.0% |
| quarry |
mixed |
mobile |
128 |
39.1% |
0.0% |
| quarry |
mobile |
control |
128 |
35.2% |
0.0% |
| quarry |
mobile |
gunline |
128 |
62.5% |
0.0% |
| quarry |
mobile |
melee |
128 |
35.9% |
0.0% |
cp-round-offense: family payoff (full opponent panel)
| Family |
Expected score |
Opponents |
| mixed |
45.2% |
5 |
| armored |
46.5% |
5 |
| mobile |
55.9% |
5 |
| melee |
47.5% |
5 |
| gunline |
42.0% |
5 |
| control |
62.9% |
5 |
cp-round-offense: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
control |
128 |
55.5% |
0.0% |
| causeway |
armored |
gunline |
128 |
48.4% |
0.0% |
| causeway |
armored |
melee |
128 |
89.8% |
0.0% |
| causeway |
armored |
mobile |
128 |
41.4% |
0.0% |
| causeway |
gunline |
control |
128 |
30.5% |
0.0% |
| causeway |
melee |
control |
128 |
30.5% |
0.0% |
| causeway |
melee |
gunline |
128 |
85.9% |
0.0% |
| causeway |
mixed |
armored |
128 |
54.7% |
0.0% |
| causeway |
mixed |
control |
128 |
50.0% |
0.0% |
| causeway |
mixed |
gunline |
128 |
67.2% |
0.0% |
| causeway |
mixed |
melee |
128 |
22.7% |
0.0% |
| causeway |
mixed |
mobile |
128 |
55.5% |
0.0% |
| causeway |
mobile |
control |
128 |
56.2% |
0.0% |
| causeway |
mobile |
gunline |
128 |
59.4% |
0.0% |
| causeway |
mobile |
melee |
128 |
59.4% |
0.0% |
| flat |
armored |
control |
128 |
20.3% |
0.0% |
| flat |
armored |
gunline |
128 |
51.6% |
0.0% |
| flat |
armored |
melee |
128 |
0.8% |
0.0% |
| flat |
armored |
mobile |
128 |
40.6% |
0.0% |
| flat |
gunline |
control |
128 |
12.5% |
0.0% |
| flat |
melee |
control |
128 |
28.1% |
0.0% |
| flat |
melee |
gunline |
128 |
33.6% |
0.0% |
| flat |
mixed |
armored |
128 |
65.6% |
0.0% |
| flat |
mixed |
control |
128 |
61.7% |
0.0% |
| flat |
mixed |
gunline |
128 |
71.1% |
0.0% |
| flat |
mixed |
melee |
128 |
0.8% |
0.0% |
| flat |
mixed |
mobile |
128 |
57.8% |
0.0% |
| flat |
mobile |
control |
128 |
18.8% |
0.0% |
| flat |
mobile |
gunline |
128 |
76.6% |
0.0% |
| flat |
mobile |
melee |
128 |
12.5% |
0.0% |
| foundry |
armored |
control |
128 |
28.1% |
0.0% |
| foundry |
armored |
gunline |
128 |
54.7% |
0.0% |
| foundry |
armored |
melee |
128 |
100.0% |
0.0% |
| foundry |
armored |
mobile |
128 |
39.1% |
0.0% |
| foundry |
gunline |
control |
128 |
25.0% |
0.0% |
| foundry |
melee |
control |
128 |
0.0% |
0.0% |
| foundry |
melee |
gunline |
128 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
128 |
35.9% |
0.0% |
| foundry |
mixed |
control |
128 |
5.5% |
0.0% |
| foundry |
mixed |
gunline |
128 |
20.3% |
0.0% |
| foundry |
mixed |
melee |
128 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
128 |
23.4% |
0.0% |
| foundry |
mobile |
control |
128 |
57.8% |
0.0% |
| foundry |
mobile |
gunline |
128 |
82.0% |
0.0% |
| foundry |
mobile |
melee |
128 |
98.4% |
0.0% |
| quarry |
armored |
control |
128 |
41.4% |
0.0% |
| quarry |
armored |
gunline |
128 |
45.3% |
0.0% |
| quarry |
armored |
melee |
128 |
50.0% |
0.0% |
| quarry |
armored |
mobile |
128 |
32.8% |
0.0% |
| quarry |
gunline |
control |
128 |
54.7% |
0.0% |
| quarry |
melee |
control |
128 |
88.3% |
0.0% |
| quarry |
melee |
gunline |
128 |
81.2% |
0.0% |
| quarry |
mixed |
armored |
128 |
53.9% |
0.0% |
| quarry |
mixed |
control |
128 |
44.5% |
0.0% |
| quarry |
mixed |
gunline |
128 |
47.7% |
0.0% |
| quarry |
mixed |
melee |
128 |
25.0% |
0.0% |
| quarry |
mixed |
mobile |
128 |
41.4% |
0.0% |
| quarry |
mobile |
control |
128 |
32.0% |
0.0% |
| quarry |
mobile |
gunline |
128 |
57.8% |
0.0% |
| quarry |
mobile |
melee |
128 |
38.3% |
0.0% |
goalpath+accuracy1+nofreelock: family payoff (full opponent panel)
| Family |
Expected score |
Opponents |
| mixed |
42.6% |
5 |
| armored |
57.9% |
5 |
| mobile |
55.9% |
5 |
| melee |
29.8% |
5 |
| gunline |
48.7% |
5 |
| control |
65.1% |
5 |
goalpath+accuracy1+nofreelock: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
control |
128 |
46.9% |
0.0% |
| causeway |
armored |
gunline |
128 |
63.3% |
0.0% |
| causeway |
armored |
melee |
128 |
25.8% |
0.0% |
| causeway |
armored |
mobile |
128 |
43.0% |
0.0% |
| causeway |
gunline |
control |
128 |
35.2% |
0.0% |
| causeway |
melee |
control |
128 |
44.5% |
0.0% |
| causeway |
melee |
gunline |
128 |
40.6% |
0.0% |
| causeway |
mixed |
armored |
128 |
17.2% |
0.0% |
| causeway |
mixed |
control |
128 |
7.0% |
0.0% |
| causeway |
mixed |
gunline |
128 |
20.3% |
0.0% |
| causeway |
mixed |
melee |
128 |
68.0% |
0.0% |
| causeway |
mixed |
mobile |
128 |
28.9% |
0.0% |
| causeway |
mobile |
control |
128 |
69.5% |
0.0% |
| causeway |
mobile |
gunline |
128 |
64.1% |
0.0% |
| causeway |
mobile |
melee |
128 |
71.1% |
0.0% |
| flat |
armored |
control |
128 |
59.4% |
0.0% |
| flat |
armored |
gunline |
128 |
67.2% |
0.0% |
| flat |
armored |
melee |
128 |
14.1% |
0.0% |
| flat |
armored |
mobile |
128 |
67.2% |
0.0% |
| flat |
gunline |
control |
128 |
9.4% |
0.0% |
| flat |
melee |
control |
128 |
18.0% |
0.0% |
| flat |
melee |
gunline |
128 |
34.4% |
0.0% |
| flat |
mixed |
armored |
128 |
50.0% |
0.0% |
| flat |
mixed |
control |
128 |
60.9% |
0.0% |
| flat |
mixed |
gunline |
128 |
65.6% |
0.0% |
| flat |
mixed |
melee |
128 |
14.8% |
0.0% |
| flat |
mixed |
mobile |
128 |
82.8% |
0.0% |
| flat |
mobile |
control |
128 |
12.5% |
0.0% |
| flat |
mobile |
gunline |
128 |
79.7% |
0.0% |
| flat |
mobile |
melee |
128 |
18.0% |
0.0% |
| foundry |
armored |
control |
128 |
32.0% |
0.0% |
| foundry |
armored |
gunline |
128 |
52.3% |
0.0% |
| foundry |
armored |
melee |
128 |
100.0% |
0.0% |
| foundry |
armored |
mobile |
128 |
51.6% |
0.0% |
| foundry |
gunline |
control |
128 |
31.2% |
0.0% |
| foundry |
melee |
control |
128 |
0.0% |
0.0% |
| foundry |
melee |
gunline |
128 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
128 |
28.1% |
0.0% |
| foundry |
mixed |
control |
128 |
10.9% |
0.0% |
| foundry |
mixed |
gunline |
128 |
32.8% |
0.0% |
| foundry |
mixed |
melee |
128 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
128 |
18.0% |
0.0% |
| foundry |
mobile |
control |
128 |
65.6% |
0.0% |
| foundry |
mobile |
gunline |
128 |
78.9% |
0.0% |
| foundry |
mobile |
melee |
128 |
100.0% |
0.0% |
| quarry |
armored |
control |
128 |
50.0% |
0.0% |
| quarry |
armored |
gunline |
128 |
50.8% |
0.0% |
| quarry |
armored |
melee |
128 |
96.1% |
0.0% |
| quarry |
armored |
mobile |
128 |
64.8% |
0.0% |
| quarry |
gunline |
control |
128 |
50.8% |
0.0% |
| quarry |
melee |
control |
128 |
22.7% |
0.0% |
| quarry |
melee |
gunline |
128 |
6.2% |
0.0% |
| quarry |
mixed |
armored |
128 |
30.5% |
0.0% |
| quarry |
mixed |
control |
128 |
43.8% |
0.0% |
| quarry |
mixed |
gunline |
128 |
41.4% |
0.0% |
| quarry |
mixed |
melee |
128 |
79.7% |
0.0% |
| quarry |
mixed |
mobile |
128 |
50.8% |
0.0% |
| quarry |
mobile |
control |
128 |
28.1% |
0.0% |
| quarry |
mobile |
gunline |
128 |
54.7% |
0.0% |
| quarry |
mobile |
melee |
128 |
82.8% |
0.0% |
goalpath: family payoff (full opponent panel)
| Family |
Expected score |
Opponents |
| mixed |
44.4% |
5 |
| armored |
52.2% |
5 |
| mobile |
63.7% |
5 |
| melee |
26.7% |
5 |
| gunline |
48.6% |
5 |
| control |
64.4% |
5 |
goalpath: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
control |
128 |
69.5% |
0.0% |
| causeway |
armored |
gunline |
128 |
57.8% |
0.0% |
| causeway |
armored |
melee |
128 |
87.5% |
0.0% |
| causeway |
armored |
mobile |
128 |
42.2% |
0.0% |
| causeway |
gunline |
control |
128 |
25.8% |
0.0% |
| causeway |
melee |
control |
128 |
46.9% |
0.0% |
| causeway |
melee |
gunline |
128 |
32.8% |
0.0% |
| causeway |
mixed |
armored |
128 |
45.3% |
0.0% |
| causeway |
mixed |
control |
128 |
29.7% |
0.0% |
| causeway |
mixed |
gunline |
128 |
30.5% |
0.0% |
| causeway |
mixed |
melee |
128 |
90.6% |
0.0% |
| causeway |
mixed |
mobile |
128 |
32.0% |
0.0% |
| causeway |
mobile |
control |
128 |
70.3% |
0.0% |
| causeway |
mobile |
gunline |
128 |
60.2% |
0.0% |
| causeway |
mobile |
melee |
128 |
72.7% |
0.0% |
| flat |
armored |
control |
128 |
31.2% |
0.0% |
| flat |
armored |
gunline |
128 |
53.1% |
0.0% |
| flat |
armored |
melee |
128 |
1.6% |
0.0% |
| flat |
armored |
mobile |
128 |
33.6% |
0.0% |
| flat |
gunline |
control |
128 |
17.2% |
0.0% |
| flat |
melee |
control |
128 |
21.9% |
0.0% |
| flat |
melee |
gunline |
128 |
37.5% |
0.0% |
| flat |
mixed |
armored |
128 |
64.1% |
0.0% |
| flat |
mixed |
control |
128 |
68.0% |
0.0% |
| flat |
mixed |
gunline |
128 |
73.4% |
0.0% |
| flat |
mixed |
melee |
128 |
3.1% |
0.0% |
| flat |
mixed |
mobile |
128 |
57.0% |
0.0% |
| flat |
mobile |
control |
128 |
34.4% |
0.0% |
| flat |
mobile |
gunline |
128 |
85.9% |
0.0% |
| flat |
mobile |
melee |
128 |
6.2% |
0.0% |
| foundry |
armored |
control |
128 |
37.5% |
0.0% |
| foundry |
armored |
gunline |
128 |
59.4% |
0.0% |
| foundry |
armored |
melee |
128 |
100.0% |
0.0% |
| foundry |
armored |
mobile |
128 |
32.8% |
0.0% |
| foundry |
gunline |
control |
128 |
29.7% |
0.0% |
| foundry |
melee |
control |
128 |
0.0% |
0.0% |
| foundry |
melee |
gunline |
128 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
128 |
34.4% |
0.0% |
| foundry |
mixed |
control |
128 |
10.9% |
0.0% |
| foundry |
mixed |
gunline |
128 |
24.2% |
0.0% |
| foundry |
mixed |
melee |
128 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
128 |
15.6% |
0.0% |
| foundry |
mobile |
control |
128 |
64.8% |
0.0% |
| foundry |
mobile |
gunline |
128 |
84.4% |
0.0% |
| foundry |
mobile |
melee |
128 |
100.0% |
0.0% |
| quarry |
armored |
control |
128 |
40.6% |
0.0% |
| quarry |
armored |
gunline |
128 |
39.1% |
0.0% |
| quarry |
armored |
melee |
128 |
99.2% |
0.0% |
| quarry |
armored |
mobile |
128 |
35.9% |
0.0% |
| quarry |
gunline |
control |
128 |
46.1% |
0.0% |
| quarry |
melee |
control |
128 |
25.0% |
0.0% |
| quarry |
melee |
gunline |
128 |
7.8% |
0.0% |
| quarry |
mixed |
armored |
128 |
32.8% |
0.0% |
| quarry |
mixed |
control |
128 |
11.7% |
0.0% |
| quarry |
mixed |
gunline |
128 |
38.3% |
0.0% |
| quarry |
mixed |
melee |
128 |
93.0% |
0.0% |
| quarry |
mixed |
mobile |
128 |
33.6% |
0.0% |
| quarry |
mobile |
control |
128 |
31.2% |
0.0% |
| quarry |
mobile |
gunline |
128 |
62.5% |
0.0% |
| quarry |
mobile |
melee |
128 |
83.6% |
0.0% |
hull120: family payoff (full opponent panel)
| Family |
Expected score |
Opponents |
| mixed |
47.5% |
5 |
| armored |
47.6% |
5 |
| mobile |
61.3% |
5 |
| melee |
50.2% |
5 |
| gunline |
35.5% |
5 |
| control |
57.9% |
5 |
hull120: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
control |
128 |
54.7% |
0.0% |
| causeway |
armored |
gunline |
128 |
56.2% |
0.0% |
| causeway |
armored |
melee |
128 |
85.2% |
0.0% |
| causeway |
armored |
mobile |
128 |
45.3% |
0.0% |
| causeway |
gunline |
control |
128 |
33.6% |
0.0% |
| causeway |
melee |
control |
128 |
35.9% |
0.0% |
| causeway |
melee |
gunline |
128 |
90.6% |
0.0% |
| causeway |
mixed |
armored |
128 |
65.6% |
0.0% |
| causeway |
mixed |
control |
128 |
50.8% |
0.0% |
| causeway |
mixed |
gunline |
128 |
78.1% |
0.0% |
| causeway |
mixed |
melee |
128 |
17.2% |
0.0% |
| causeway |
mixed |
mobile |
128 |
45.3% |
0.0% |
| causeway |
mobile |
control |
128 |
71.9% |
0.0% |
| causeway |
mobile |
gunline |
128 |
75.8% |
0.0% |
| causeway |
mobile |
melee |
128 |
56.2% |
0.0% |
| flat |
armored |
control |
128 |
26.6% |
0.0% |
| flat |
armored |
gunline |
128 |
57.8% |
0.0% |
| flat |
armored |
melee |
128 |
1.6% |
0.0% |
| flat |
armored |
mobile |
128 |
40.6% |
0.0% |
| flat |
gunline |
control |
128 |
23.4% |
0.0% |
| flat |
melee |
control |
128 |
32.0% |
0.0% |
| flat |
melee |
gunline |
128 |
51.6% |
0.0% |
| flat |
mixed |
armored |
128 |
63.3% |
0.0% |
| flat |
mixed |
control |
128 |
68.8% |
0.0% |
| flat |
mixed |
gunline |
128 |
77.3% |
0.0% |
| flat |
mixed |
melee |
128 |
1.6% |
0.0% |
| flat |
mixed |
mobile |
128 |
62.5% |
0.0% |
| flat |
mobile |
control |
128 |
28.1% |
0.0% |
| flat |
mobile |
gunline |
128 |
92.2% |
0.0% |
| flat |
mobile |
melee |
128 |
13.3% |
0.0% |
| foundry |
armored |
control |
128 |
43.8% |
0.0% |
| foundry |
armored |
gunline |
128 |
66.4% |
0.0% |
| foundry |
armored |
melee |
128 |
100.0% |
0.0% |
| foundry |
armored |
mobile |
128 |
35.2% |
0.0% |
| foundry |
gunline |
control |
128 |
28.1% |
0.0% |
| foundry |
melee |
control |
128 |
0.0% |
0.0% |
| foundry |
melee |
gunline |
128 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
128 |
38.3% |
0.0% |
| foundry |
mixed |
control |
128 |
8.6% |
0.0% |
| foundry |
mixed |
gunline |
128 |
26.6% |
0.0% |
| foundry |
mixed |
melee |
128 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
128 |
14.8% |
0.0% |
| foundry |
mobile |
control |
128 |
71.9% |
0.0% |
| foundry |
mobile |
gunline |
128 |
89.1% |
0.0% |
| foundry |
mobile |
melee |
128 |
100.0% |
0.0% |
| quarry |
armored |
control |
128 |
46.1% |
0.0% |
| quarry |
armored |
gunline |
128 |
45.3% |
0.0% |
| quarry |
armored |
melee |
128 |
42.2% |
0.0% |
| quarry |
armored |
mobile |
128 |
32.8% |
0.0% |
| quarry |
gunline |
control |
128 |
48.4% |
0.0% |
| quarry |
melee |
control |
128 |
92.2% |
0.0% |
| quarry |
melee |
gunline |
128 |
85.9% |
0.0% |
| quarry |
mixed |
armored |
128 |
60.2% |
0.0% |
| quarry |
mixed |
control |
128 |
42.2% |
0.0% |
| quarry |
mixed |
gunline |
128 |
63.3% |
0.0% |
| quarry |
mixed |
melee |
128 |
32.8% |
0.0% |
| quarry |
mixed |
mobile |
128 |
33.6% |
0.0% |
| quarry |
mobile |
control |
128 |
35.2% |
0.0% |
| quarry |
mobile |
gunline |
128 |
68.0% |
0.0% |
| quarry |
mobile |
melee |
128 |
34.4% |
0.0% |
nofreelock: family payoff (full opponent panel)
| Family |
Expected score |
Opponents |
| mixed |
45.0% |
5 |
| armored |
53.8% |
5 |
| mobile |
53.6% |
5 |
| melee |
52.5% |
5 |
| gunline |
37.4% |
5 |
| control |
57.7% |
5 |
nofreelock: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
control |
128 |
53.9% |
0.0% |
| causeway |
armored |
gunline |
128 |
68.0% |
0.0% |
| causeway |
armored |
melee |
128 |
44.5% |
0.0% |
| causeway |
armored |
mobile |
128 |
42.2% |
0.0% |
| causeway |
gunline |
control |
128 |
26.6% |
0.0% |
| causeway |
melee |
control |
128 |
35.9% |
0.0% |
| causeway |
melee |
gunline |
128 |
82.0% |
0.0% |
| causeway |
mixed |
armored |
128 |
45.3% |
0.0% |
| causeway |
mixed |
control |
128 |
38.3% |
0.0% |
| causeway |
mixed |
gunline |
128 |
56.2% |
0.0% |
| causeway |
mixed |
melee |
128 |
29.7% |
0.0% |
| causeway |
mixed |
mobile |
128 |
29.7% |
0.0% |
| causeway |
mobile |
control |
128 |
64.8% |
0.0% |
| causeway |
mobile |
gunline |
128 |
67.2% |
0.0% |
| causeway |
mobile |
melee |
128 |
44.5% |
0.0% |
| flat |
armored |
control |
128 |
62.5% |
0.0% |
| flat |
armored |
gunline |
128 |
70.3% |
0.0% |
| flat |
armored |
melee |
128 |
10.2% |
0.0% |
| flat |
armored |
mobile |
128 |
57.8% |
0.0% |
| flat |
gunline |
control |
128 |
17.2% |
0.0% |
| flat |
melee |
control |
128 |
21.9% |
0.0% |
| flat |
melee |
gunline |
128 |
37.5% |
0.0% |
| flat |
mixed |
armored |
128 |
57.8% |
0.0% |
| flat |
mixed |
control |
128 |
59.4% |
0.0% |
| flat |
mixed |
gunline |
128 |
74.2% |
0.0% |
| flat |
mixed |
melee |
128 |
7.8% |
0.0% |
| flat |
mixed |
mobile |
128 |
70.3% |
0.0% |
| flat |
mobile |
control |
128 |
20.3% |
0.0% |
| flat |
mobile |
gunline |
128 |
79.7% |
0.0% |
| flat |
mobile |
melee |
128 |
9.4% |
0.0% |
| foundry |
armored |
control |
128 |
36.7% |
0.0% |
| foundry |
armored |
gunline |
128 |
60.9% |
0.0% |
| foundry |
armored |
melee |
128 |
100.0% |
0.0% |
| foundry |
armored |
mobile |
128 |
56.2% |
0.0% |
| foundry |
gunline |
control |
128 |
30.5% |
0.0% |
| foundry |
melee |
control |
128 |
0.0% |
0.0% |
| foundry |
melee |
gunline |
128 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
128 |
31.2% |
0.0% |
| foundry |
mixed |
control |
128 |
12.5% |
0.0% |
| foundry |
mixed |
gunline |
128 |
44.5% |
0.0% |
| foundry |
mixed |
melee |
128 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
128 |
14.1% |
0.0% |
| foundry |
mobile |
control |
128 |
73.4% |
0.0% |
| foundry |
mobile |
gunline |
128 |
85.9% |
0.0% |
| foundry |
mobile |
melee |
128 |
99.2% |
0.0% |
| quarry |
armored |
control |
128 |
56.2% |
0.0% |
| quarry |
armored |
gunline |
128 |
58.6% |
0.0% |
| quarry |
armored |
melee |
128 |
27.3% |
0.0% |
| quarry |
armored |
mobile |
128 |
56.2% |
0.0% |
| quarry |
gunline |
control |
128 |
53.1% |
0.0% |
| quarry |
melee |
control |
128 |
90.6% |
0.0% |
| quarry |
melee |
gunline |
128 |
81.2% |
0.0% |
| quarry |
mixed |
armored |
128 |
51.6% |
0.0% |
| quarry |
mixed |
control |
128 |
57.8% |
0.0% |
| quarry |
mixed |
gunline |
128 |
54.7% |
0.0% |
| quarry |
mixed |
melee |
128 |
7.0% |
0.0% |
| quarry |
mixed |
mobile |
128 |
57.8% |
0.0% |
| quarry |
mobile |
control |
128 |
35.2% |
0.0% |
| quarry |
mobile |
gunline |
128 |
57.8% |
0.0% |
| quarry |
mobile |
melee |
128 |
19.5% |
0.0% |