Mecha Skirmish / Balance study analysisPrototype field notes / v0.6
Balance study analysis
Phase: screen. Rows are paired on all eight study keys. Draws score one half. Comeback after first loss is descriptive, not causal.
Candidate summary
| Candidate |
Panel |
Spread |
Mean abs dev |
Empty Fire |
Dead before attack |
Physical side |
First side |
First-loss win |
Rounds |
Wipes |
| accuracy1 |
partial-observed-panel |
25.8% |
9.8% |
12.0% |
10.1% |
0.8% |
6.0% |
30.4% |
5.87 |
75.7% |
| accuracy2 |
partial-observed-panel |
29.0% |
9.4% |
9.4% |
10.8% |
1.0% |
6.3% |
29.4% |
5.84 |
76.6% |
| baseline |
partial-observed-panel |
35.5% |
10.1% |
15.1% |
8.8% |
1.1% |
5.1% |
30.9% |
5.96 |
70.4% |
| core3 |
partial-observed-panel |
48.8% |
10.3% |
14.8% |
6.9% |
0.9% |
7.2% |
30.8% |
6.26 |
61.1% |
| cp-casualty-adaptive |
partial-observed-panel |
38.1% |
10.9% |
14.9% |
8.6% |
0.3% |
5.0% |
31.1% |
5.98 |
68.6% |
| cp-casualty-defense |
partial-observed-panel |
37.7% |
9.8% |
14.9% |
8.5% |
1.3% |
5.8% |
30.7% |
6.08 |
67.0% |
| cp-casualty-offense |
partial-observed-panel |
35.0% |
10.7% |
14.2% |
8.9% |
1.0% |
4.4% |
30.4% |
5.91 |
71.9% |
| cp-fixed-adaptive |
partial-observed-panel |
34.8% |
9.2% |
14.6% |
8.8% |
0.7% |
5.0% |
31.2% |
5.99 |
69.9% |
| cp-fixed-defense |
partial-observed-panel |
42.2% |
10.8% |
15.1% |
8.0% |
1.3% |
7.0% |
29.2% |
5.99 |
71.0% |
| cp-fixed-offense |
partial-observed-panel |
28.1% |
9.3% |
10.8% |
10.7% |
0.7% |
6.7% |
31.7% |
5.76 |
76.5% |
| cp-round-adaptive |
partial-observed-panel |
35.2% |
9.5% |
14.6% |
8.7% |
0.8% |
5.4% |
30.9% |
5.98 |
69.4% |
| cp-round-defense |
partial-observed-panel |
43.0% |
9.8% |
14.9% |
7.6% |
1.0% |
6.5% |
29.5% |
6.05 |
67.0% |
| cp-round-offense |
partial-observed-panel |
29.1% |
10.9% |
10.5% |
10.7% |
0.5% |
4.9% |
30.1% |
5.72 |
77.3% |
| critmargin5 |
partial-observed-panel |
42.0% |
10.6% |
15.2% |
8.2% |
1.6% |
5.8% |
29.4% |
6.00 |
68.0% |
| glance65 |
partial-observed-panel |
36.1% |
9.3% |
14.7% |
9.3% |
0.9% |
6.8% |
30.7% |
5.91 |
72.2% |
| heatminus1 |
partial-observed-panel |
29.1% |
10.7% |
15.5% |
10.6% |
1.7% |
5.9% |
29.3% |
5.69 |
78.0% |
| heavyarmor6 |
partial-observed-panel |
35.5% |
10.0% |
15.1% |
8.8% |
1.3% |
4.5% |
30.2% |
5.94 |
70.8% |
| heavyspeed1 |
partial-observed-panel |
35.5% |
8.9% |
15.1% |
9.2% |
1.1% |
5.1% |
31.3% |
5.90 |
72.5% |
| hull120 |
partial-observed-panel |
50.6% |
11.1% |
14.7% |
6.4% |
1.1% |
5.5% |
32.1% |
6.24 |
59.9% |
| hull140 |
partial-observed-panel |
53.9% |
9.9% |
14.3% |
4.0% |
0.4% |
6.5% |
30.5% |
6.50 |
49.2% |
| kill2 |
partial-observed-panel |
35.4% |
10.2% |
15.1% |
8.8% |
1.0% |
5.0% |
30.9% |
5.96 |
70.4% |
| lightcore3 |
partial-observed-panel |
54.9% |
13.2% |
15.3% |
8.6% |
0.1% |
6.0% |
30.5% |
6.02 |
68.9% |
| lowvariance |
partial-observed-panel |
43.9% |
12.1% |
13.9% |
8.2% |
0.8% |
5.7% |
29.4% |
5.97 |
70.8% |
| meleeaccuracy1 |
partial-observed-panel |
35.0% |
8.8% |
15.1% |
8.7% |
1.1% |
6.3% |
30.5% |
5.93 |
70.5% |
| meleedamage1 |
partial-observed-panel |
34.6% |
9.8% |
15.1% |
8.9% |
0.6% |
5.0% |
30.8% |
5.95 |
70.3% |
| mobility1 |
partial-observed-panel |
42.0% |
9.8% |
15.8% |
8.9% |
0.7% |
7.5% |
29.9% |
5.48 |
81.2% |
| neutralpilots |
partial-observed-panel |
32.2% |
8.6% |
14.6% |
9.2% |
0.6% |
4.2% |
31.0% |
6.07 |
68.2% |
| nofreelock |
partial-observed-panel |
30.7% |
7.8% |
16.8% |
7.5% |
1.4% |
5.4% |
32.1% |
5.99 |
70.2% |
| range80 |
partial-observed-panel |
34.8% |
8.3% |
15.0% |
7.0% |
0.6% |
5.9% |
30.9% |
5.78 |
74.4% |
| zone2 |
partial-observed-panel |
35.4% |
10.3% |
15.1% |
8.8% |
1.2% |
5.0% |
31.0% |
5.96 |
70.4% |
Paired changes from baseline
Positive guardrail changes are harmful. Worst-map columns are the largest same-map increase in absolute bias. Mean absolute bias remains descriptive.
| Candidate |
Spread |
Empty Fire |
Dead before attack |
Worst added physical |
Worst added first |
Mean physical |
Mean first |
| accuracy1 |
-9.8% |
-3.1% |
1.3% |
1.6% |
4.7% |
-0.3% |
0.9% |
| accuracy2 |
-6.5% |
-5.7% |
2.0% |
0.6% |
4.1% |
-0.0% |
1.2% |
| core3 |
13.3% |
-0.3% |
-1.9% |
1.0% |
3.7% |
-0.1% |
2.1% |
| cp-casualty-adaptive |
2.5% |
-0.2% |
-0.2% |
-0.2% |
1.8% |
-0.7% |
-0.0% |
| cp-casualty-defense |
2.1% |
-0.2% |
-0.3% |
0.8% |
2.9% |
0.2% |
0.7% |
| cp-casualty-offense |
-0.6% |
-0.9% |
0.1% |
1.8% |
1.2% |
-0.0% |
-0.6% |
| cp-fixed-adaptive |
-0.8% |
-0.6% |
-0.0% |
0.2% |
3.5% |
-0.3% |
-0.0% |
| cp-fixed-defense |
6.6% |
-0.0% |
-0.8% |
0.4% |
4.7% |
0.2% |
1.9% |
| cp-fixed-offense |
-7.4% |
-4.3% |
1.9% |
1.4% |
4.7% |
-0.3% |
1.6% |
| cp-round-adaptive |
-0.4% |
-0.5% |
-0.1% |
0.8% |
4.5% |
-0.3% |
0.3% |
| cp-round-defense |
7.4% |
-0.3% |
-1.2% |
0.2% |
3.1% |
-0.0% |
1.4% |
| cp-round-offense |
-6.4% |
-4.6% |
1.9% |
0.0% |
2.1% |
-0.5% |
-0.1% |
| critmargin5 |
6.4% |
0.1% |
-0.6% |
1.4% |
2.3% |
0.5% |
0.7% |
| glance65 |
0.6% |
-0.4% |
0.5% |
0.4% |
2.9% |
-0.2% |
1.8% |
| heatminus1 |
-6.4% |
0.4% |
1.8% |
1.4% |
6.1% |
0.6% |
0.8% |
| heavyarmor6 |
0.0% |
-0.0% |
0.0% |
0.6% |
0.0% |
0.2% |
-0.5% |
| heavyspeed1 |
0.0% |
-0.1% |
0.3% |
0.4% |
2.0% |
0.0% |
0.0% |
| hull120 |
15.0% |
-0.4% |
-2.4% |
1.0% |
3.9% |
0.0% |
0.4% |
| hull140 |
18.4% |
-0.8% |
-4.8% |
0.2% |
5.3% |
-0.6% |
1.4% |
| kill2 |
-0.2% |
0.0% |
0.0% |
0.2% |
0.2% |
-0.1% |
-0.1% |
| lightcore3 |
19.3% |
0.1% |
-0.2% |
-0.4% |
2.7% |
-0.9% |
0.9% |
| lowvariance |
8.4% |
-1.3% |
-0.6% |
0.6% |
2.0% |
-0.3% |
0.6% |
| meleeaccuracy1 |
-0.6% |
-0.0% |
-0.1% |
1.2% |
3.7% |
0.0% |
1.2% |
| meleedamage1 |
-1.0% |
-0.0% |
0.1% |
0.2% |
0.8% |
-0.4% |
-0.0% |
| mobility1 |
6.4% |
0.7% |
0.1% |
0.8% |
4.7% |
-0.3% |
2.4% |
| neutralpilots |
-3.3% |
-0.5% |
0.4% |
0.4% |
2.3% |
-0.5% |
-0.9% |
| nofreelock |
-4.9% |
1.6% |
-1.3% |
1.6% |
5.1% |
0.3% |
0.3% |
| range80 |
-0.8% |
-0.2% |
-1.8% |
-0.4% |
3.5% |
-0.5% |
0.8% |
| zone2 |
-0.2% |
0.0% |
0.0% |
0.6% |
0.6% |
0.1% |
-0.1% |
Operational and command metrics
| Candidate |
First attack |
Moves |
Move hexes |
Melees |
Locks |
CP grant |
CP spend |
CP waste |
Policy declines |
Budget denials |
CP left |
Nominal mitigation |
| accuracy1 |
1.99 |
112.59 |
112.59 |
3.53 |
7.13 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
| accuracy2 |
1.99 |
112.00 |
112.00 |
3.32 |
6.90 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
| baseline |
1.99 |
112.90 |
112.90 |
3.86 |
7.33 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
| core3 |
2.02 |
117.14 |
117.14 |
4.71 |
7.93 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
| cp-casualty-adaptive |
2.00 |
113.23 |
113.23 |
3.84 |
7.36 |
5.63 |
1.38 |
1.67 |
12.27 |
22.97 |
4.25 |
1.03 |
| cp-casualty-defense |
2.00 |
114.24 |
114.24 |
4.13 |
7.53 |
7.24 |
4.75 |
0.01 |
2.69 |
28.80 |
2.50 |
4.75 |
| cp-casualty-offense |
1.99 |
112.48 |
112.48 |
3.70 |
7.26 |
6.09 |
2.32 |
1.34 |
9.34 |
24.12 |
3.77 |
0.00 |
| cp-fixed-adaptive |
2.00 |
113.11 |
113.11 |
3.87 |
7.34 |
6.00 |
3.39 |
0.00 |
29.00 |
3.81 |
2.61 |
2.40 |
| cp-fixed-defense |
2.00 |
114.19 |
114.19 |
3.96 |
7.61 |
6.00 |
5.58 |
0.00 |
8.10 |
22.54 |
0.42 |
5.58 |
| cp-fixed-offense |
1.96 |
110.33 |
110.33 |
3.36 |
6.90 |
6.00 |
4.94 |
0.00 |
13.11 |
15.19 |
1.06 |
0.00 |
| cp-round-adaptive |
2.00 |
113.08 |
113.08 |
3.85 |
7.35 |
8.79 |
3.96 |
3.16 |
31.21 |
0.91 |
4.84 |
2.84 |
| cp-round-defense |
2.00 |
114.80 |
114.80 |
4.12 |
7.69 |
11.34 |
9.83 |
0.75 |
10.39 |
15.42 |
1.51 |
9.83 |
| cp-round-offense |
1.96 |
110.39 |
110.39 |
3.27 |
6.87 |
10.18 |
6.52 |
1.25 |
17.26 |
8.79 |
3.66 |
0.00 |
| critmargin5 |
1.99 |
113.99 |
113.99 |
3.94 |
7.51 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
| glance65 |
1.99 |
113.21 |
113.21 |
3.74 |
7.33 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
| heatminus1 |
1.96 |
110.04 |
110.04 |
3.27 |
6.52 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
| heavyarmor6 |
1.99 |
112.72 |
112.72 |
3.81 |
7.33 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
| heavyspeed1 |
1.99 |
113.06 |
113.06 |
3.93 |
7.35 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
| hull120 |
2.03 |
117.21 |
117.21 |
4.57 |
8.06 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
| hull140 |
2.04 |
121.01 |
121.01 |
5.43 |
8.87 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
| kill2 |
1.99 |
112.90 |
112.90 |
3.86 |
7.33 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
| lightcore3 |
1.99 |
114.37 |
114.37 |
4.17 |
7.66 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
| lowvariance |
2.00 |
113.55 |
113.55 |
3.87 |
7.40 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
| meleeaccuracy1 |
1.99 |
112.83 |
112.83 |
3.75 |
7.28 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
| meleedamage1 |
1.99 |
113.05 |
113.05 |
3.77 |
7.33 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
| mobility1 |
1.77 |
114.65 |
114.65 |
4.54 |
6.82 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
| neutralpilots |
2.01 |
113.77 |
113.77 |
4.15 |
8.14 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
| nofreelock |
2.02 |
112.68 |
112.68 |
3.93 |
4.02 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
| range80 |
2.16 |
114.43 |
114.43 |
4.37 |
6.89 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
| zone2 |
1.99 |
112.90 |
112.90 |
3.86 |
7.33 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
accuracy1: family payoff (observed panel only)
| Family |
Expected score |
Opponents |
| mixed |
44.1% |
5 |
| armored |
56.6% |
2 |
| mobile |
63.5% |
2 |
| melee |
43.2% |
3 |
| gunline |
39.5% |
2 |
| control |
65.2% |
2 |
accuracy1: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
melee |
64 |
73.4% |
0.0% |
| causeway |
melee |
control |
64 |
31.2% |
0.0% |
| causeway |
mixed |
armored |
64 |
46.9% |
0.0% |
| causeway |
mixed |
control |
64 |
43.8% |
0.0% |
| causeway |
mixed |
gunline |
64 |
65.6% |
0.0% |
| causeway |
mixed |
melee |
64 |
35.9% |
0.0% |
| causeway |
mixed |
mobile |
64 |
39.1% |
0.0% |
| causeway |
mobile |
gunline |
64 |
70.3% |
0.0% |
| flat |
armored |
melee |
64 |
9.4% |
0.0% |
| flat |
melee |
control |
64 |
9.4% |
0.0% |
| flat |
mixed |
armored |
64 |
67.2% |
0.0% |
| flat |
mixed |
control |
64 |
45.3% |
0.0% |
| flat |
mixed |
gunline |
64 |
81.2% |
0.0% |
| flat |
mixed |
melee |
64 |
10.9% |
0.0% |
| flat |
mixed |
mobile |
64 |
57.8% |
0.0% |
| flat |
mobile |
gunline |
64 |
71.9% |
0.0% |
| foundry |
armored |
melee |
64 |
100.0% |
0.0% |
| foundry |
melee |
control |
64 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
64 |
32.8% |
0.0% |
| foundry |
mixed |
control |
64 |
3.1% |
0.0% |
| foundry |
mixed |
gunline |
64 |
12.5% |
0.0% |
| foundry |
mixed |
melee |
64 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
64 |
17.2% |
0.0% |
| foundry |
mobile |
gunline |
64 |
78.1% |
0.0% |
| quarry |
armored |
melee |
64 |
64.1% |
0.0% |
| quarry |
melee |
control |
64 |
92.2% |
0.0% |
| quarry |
mixed |
armored |
64 |
46.9% |
0.0% |
| quarry |
mixed |
control |
64 |
53.1% |
0.0% |
| quarry |
mixed |
gunline |
64 |
59.4% |
0.0% |
| quarry |
mixed |
melee |
64 |
20.3% |
0.0% |
| quarry |
mixed |
mobile |
64 |
43.8% |
0.0% |
| quarry |
mobile |
gunline |
64 |
45.3% |
0.0% |
accuracy2: family payoff (observed panel only)
| Family |
Expected score |
Opponents |
| mixed |
41.6% |
5 |
| armored |
55.7% |
2 |
| mobile |
61.1% |
2 |
| melee |
40.9% |
3 |
| gunline |
48.0% |
2 |
| control |
69.9% |
2 |
accuracy2: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
melee |
64 |
70.3% |
0.0% |
| causeway |
melee |
control |
64 |
21.9% |
0.0% |
| causeway |
mixed |
armored |
64 |
51.6% |
0.0% |
| causeway |
mixed |
control |
64 |
40.6% |
0.0% |
| causeway |
mixed |
gunline |
64 |
57.8% |
0.0% |
| causeway |
mixed |
melee |
64 |
29.7% |
0.0% |
| causeway |
mixed |
mobile |
64 |
40.6% |
0.0% |
| causeway |
mobile |
gunline |
64 |
57.8% |
0.0% |
| flat |
armored |
melee |
64 |
12.5% |
0.0% |
| flat |
melee |
control |
64 |
7.8% |
0.0% |
| flat |
mixed |
armored |
64 |
62.5% |
0.0% |
| flat |
mixed |
control |
64 |
46.9% |
0.0% |
| flat |
mixed |
gunline |
64 |
60.9% |
0.0% |
| flat |
mixed |
melee |
64 |
12.5% |
0.0% |
| flat |
mixed |
mobile |
64 |
51.6% |
0.0% |
| flat |
mobile |
gunline |
64 |
68.8% |
0.0% |
| foundry |
armored |
melee |
64 |
100.0% |
0.0% |
| foundry |
melee |
control |
64 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
64 |
34.4% |
0.0% |
| foundry |
mixed |
control |
64 |
7.8% |
0.0% |
| foundry |
mixed |
gunline |
64 |
12.5% |
0.0% |
| foundry |
mixed |
melee |
64 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
64 |
21.9% |
0.0% |
| foundry |
mobile |
gunline |
64 |
71.9% |
0.0% |
| quarry |
armored |
melee |
64 |
60.9% |
0.0% |
| quarry |
melee |
control |
64 |
81.2% |
0.0% |
| quarry |
mixed |
armored |
64 |
50.0% |
0.0% |
| quarry |
mixed |
control |
64 |
34.4% |
0.0% |
| quarry |
mixed |
gunline |
64 |
46.9% |
0.0% |
| quarry |
mixed |
melee |
64 |
34.4% |
0.0% |
| quarry |
mixed |
mobile |
64 |
34.4% |
0.0% |
| quarry |
mobile |
gunline |
64 |
39.1% |
0.0% |
baseline: family payoff (observed panel only)
| Family |
Expected score |
Opponents |
| mixed |
46.6% |
5 |
| armored |
56.8% |
2 |
| mobile |
68.4% |
2 |
| melee |
44.3% |
3 |
| gunline |
32.8% |
2 |
| control |
59.0% |
2 |
baseline: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
melee |
64 |
85.9% |
0.0% |
| causeway |
melee |
control |
64 |
29.7% |
0.0% |
| causeway |
mixed |
armored |
64 |
42.2% |
0.0% |
| causeway |
mixed |
control |
64 |
64.1% |
0.0% |
| causeway |
mixed |
gunline |
64 |
73.4% |
0.0% |
| causeway |
mixed |
melee |
64 |
32.8% |
0.0% |
| causeway |
mixed |
mobile |
64 |
39.1% |
0.0% |
| causeway |
mobile |
gunline |
64 |
73.4% |
0.0% |
| flat |
armored |
melee |
64 |
4.7% |
0.0% |
| flat |
melee |
control |
64 |
28.1% |
0.0% |
| flat |
mixed |
armored |
64 |
76.6% |
0.0% |
| flat |
mixed |
control |
64 |
59.4% |
0.0% |
| flat |
mixed |
gunline |
64 |
78.1% |
0.0% |
| flat |
mixed |
melee |
64 |
1.6% |
0.0% |
| flat |
mixed |
mobile |
64 |
53.1% |
0.0% |
| flat |
mobile |
gunline |
64 |
90.6% |
0.0% |
| foundry |
armored |
melee |
64 |
100.0% |
0.0% |
| foundry |
melee |
control |
64 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
64 |
31.2% |
0.0% |
| foundry |
mixed |
control |
64 |
9.4% |
0.0% |
| foundry |
mixed |
gunline |
64 |
23.4% |
0.0% |
| foundry |
mixed |
melee |
64 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
64 |
20.3% |
0.0% |
| foundry |
mobile |
gunline |
64 |
81.2% |
0.0% |
| quarry |
armored |
melee |
64 |
67.2% |
0.0% |
| quarry |
melee |
control |
64 |
95.3% |
0.0% |
| quarry |
mixed |
armored |
64 |
53.1% |
0.0% |
| quarry |
mixed |
control |
64 |
42.2% |
0.0% |
| quarry |
mixed |
gunline |
64 |
62.5% |
0.0% |
| quarry |
mixed |
melee |
64 |
29.7% |
0.0% |
| quarry |
mixed |
mobile |
64 |
40.6% |
0.0% |
| quarry |
mobile |
gunline |
64 |
54.7% |
0.0% |
core3: family payoff (observed panel only)
| Family |
Expected score |
Opponents |
| mixed |
48.2% |
5 |
| armored |
51.8% |
2 |
| mobile |
74.0% |
2 |
| melee |
47.5% |
3 |
| gunline |
25.2% |
2 |
| control |
57.2% |
2 |
core3: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
melee |
64 |
90.6% |
0.0% |
| causeway |
melee |
control |
64 |
37.5% |
0.0% |
| causeway |
mixed |
armored |
64 |
62.5% |
0.0% |
| causeway |
mixed |
control |
64 |
64.1% |
0.0% |
| causeway |
mixed |
gunline |
64 |
75.0% |
0.0% |
| causeway |
mixed |
melee |
64 |
17.2% |
0.0% |
| causeway |
mixed |
mobile |
64 |
50.0% |
0.0% |
| causeway |
mobile |
gunline |
64 |
82.8% |
0.0% |
| flat |
armored |
melee |
64 |
1.6% |
0.0% |
| flat |
melee |
control |
64 |
26.6% |
0.0% |
| flat |
mixed |
armored |
64 |
64.1% |
0.0% |
| flat |
mixed |
control |
64 |
53.1% |
0.0% |
| flat |
mixed |
gunline |
64 |
90.6% |
0.0% |
| flat |
mixed |
melee |
64 |
7.8% |
0.0% |
| flat |
mixed |
mobile |
64 |
56.2% |
0.0% |
| flat |
mobile |
gunline |
64 |
93.8% |
0.0% |
| foundry |
armored |
melee |
64 |
100.0% |
0.0% |
| foundry |
melee |
control |
64 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
64 |
48.4% |
0.0% |
| foundry |
mixed |
control |
64 |
10.9% |
0.0% |
| foundry |
mixed |
gunline |
64 |
26.6% |
0.0% |
| foundry |
mixed |
melee |
64 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
64 |
21.9% |
0.0% |
| foundry |
mobile |
gunline |
64 |
92.2% |
0.0% |
| quarry |
armored |
melee |
64 |
48.4% |
0.0% |
| quarry |
melee |
control |
64 |
98.4% |
0.0% |
| quarry |
mixed |
armored |
64 |
51.6% |
0.0% |
| quarry |
mixed |
control |
64 |
51.6% |
0.0% |
| quarry |
mixed |
gunline |
64 |
56.2% |
0.0% |
| quarry |
mixed |
melee |
64 |
26.6% |
0.0% |
| quarry |
mixed |
mobile |
64 |
29.7% |
0.0% |
| quarry |
mobile |
gunline |
64 |
81.2% |
0.0% |
cp-casualty-adaptive: family payoff (observed panel only)
| Family |
Expected score |
Opponents |
| mixed |
46.2% |
5 |
| armored |
55.9% |
2 |
| mobile |
69.3% |
2 |
| melee |
44.1% |
3 |
| gunline |
31.2% |
2 |
| control |
61.7% |
2 |
cp-casualty-adaptive: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
melee |
64 |
87.5% |
0.0% |
| causeway |
melee |
control |
64 |
21.9% |
0.0% |
| causeway |
mixed |
armored |
64 |
48.4% |
0.0% |
| causeway |
mixed |
control |
64 |
57.8% |
0.0% |
| causeway |
mixed |
gunline |
64 |
75.0% |
0.0% |
| causeway |
mixed |
melee |
64 |
32.8% |
0.0% |
| causeway |
mixed |
mobile |
64 |
37.5% |
0.0% |
| causeway |
mobile |
gunline |
64 |
75.0% |
0.0% |
| flat |
armored |
melee |
64 |
4.7% |
0.0% |
| flat |
melee |
control |
64 |
28.1% |
0.0% |
| flat |
mixed |
armored |
64 |
82.8% |
0.0% |
| flat |
mixed |
control |
64 |
46.9% |
0.0% |
| flat |
mixed |
gunline |
64 |
82.8% |
0.0% |
| flat |
mixed |
melee |
64 |
1.6% |
0.0% |
| flat |
mixed |
mobile |
64 |
51.6% |
0.0% |
| flat |
mobile |
gunline |
64 |
90.6% |
0.0% |
| foundry |
armored |
melee |
64 |
100.0% |
0.0% |
| foundry |
melee |
control |
64 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
64 |
23.4% |
0.0% |
| foundry |
mixed |
control |
64 |
7.8% |
0.0% |
| foundry |
mixed |
gunline |
64 |
20.3% |
0.0% |
| foundry |
mixed |
melee |
64 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
64 |
21.9% |
0.0% |
| foundry |
mobile |
gunline |
64 |
81.2% |
0.0% |
| quarry |
armored |
melee |
64 |
62.5% |
0.0% |
| quarry |
melee |
control |
64 |
96.9% |
0.0% |
| quarry |
mixed |
armored |
64 |
53.1% |
0.0% |
| quarry |
mixed |
control |
64 |
46.9% |
0.0% |
| quarry |
mixed |
gunline |
64 |
65.6% |
0.0% |
| quarry |
mixed |
melee |
64 |
28.1% |
0.0% |
| quarry |
mixed |
mobile |
64 |
40.6% |
0.0% |
| quarry |
mobile |
gunline |
64 |
59.4% |
0.0% |
cp-casualty-defense: family payoff (observed panel only)
| Family |
Expected score |
Opponents |
| mixed |
47.3% |
5 |
| armored |
55.1% |
2 |
| mobile |
69.3% |
2 |
| melee |
45.1% |
3 |
| gunline |
31.6% |
2 |
| control |
58.2% |
2 |
cp-casualty-defense: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
melee |
64 |
87.5% |
0.0% |
| causeway |
melee |
control |
64 |
28.1% |
0.0% |
| causeway |
mixed |
armored |
64 |
50.0% |
0.0% |
| causeway |
mixed |
control |
64 |
65.6% |
0.0% |
| causeway |
mixed |
gunline |
64 |
70.3% |
0.0% |
| causeway |
mixed |
melee |
64 |
28.1% |
0.0% |
| causeway |
mixed |
mobile |
64 |
45.3% |
0.0% |
| causeway |
mobile |
gunline |
64 |
75.0% |
0.0% |
| flat |
armored |
melee |
64 |
1.6% |
0.0% |
| flat |
melee |
control |
64 |
26.6% |
0.0% |
| flat |
mixed |
armored |
64 |
75.0% |
0.0% |
| flat |
mixed |
control |
64 |
57.8% |
0.0% |
| flat |
mixed |
gunline |
64 |
73.4% |
0.0% |
| flat |
mixed |
melee |
64 |
1.6% |
0.0% |
| flat |
mixed |
mobile |
64 |
51.6% |
0.0% |
| flat |
mobile |
gunline |
64 |
96.9% |
0.0% |
| foundry |
armored |
melee |
64 |
100.0% |
0.0% |
| foundry |
melee |
control |
64 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
64 |
29.7% |
0.0% |
| foundry |
mixed |
control |
64 |
10.9% |
0.0% |
| foundry |
mixed |
gunline |
64 |
23.4% |
0.0% |
| foundry |
mixed |
melee |
64 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
64 |
20.3% |
0.0% |
| foundry |
mobile |
gunline |
64 |
84.4% |
0.0% |
| quarry |
armored |
melee |
64 |
64.1% |
0.0% |
| quarry |
melee |
control |
64 |
96.9% |
0.0% |
| quarry |
mixed |
armored |
64 |
57.8% |
0.0% |
| quarry |
mixed |
control |
64 |
48.4% |
0.0% |
| quarry |
mixed |
gunline |
64 |
64.1% |
0.0% |
| quarry |
mixed |
melee |
64 |
28.1% |
0.0% |
| quarry |
mixed |
mobile |
64 |
43.8% |
0.0% |
| quarry |
mobile |
gunline |
64 |
59.4% |
0.0% |
cp-casualty-offense: family payoff (observed panel only)
| Family |
Expected score |
Opponents |
| mixed |
45.5% |
5 |
| armored |
57.8% |
2 |
| mobile |
67.6% |
2 |
| melee |
44.4% |
3 |
| gunline |
32.6% |
2 |
| control |
61.5% |
2 |
cp-casualty-offense: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
melee |
64 |
89.1% |
0.0% |
| causeway |
melee |
control |
64 |
20.3% |
0.0% |
| causeway |
mixed |
armored |
64 |
42.2% |
0.0% |
| causeway |
mixed |
control |
64 |
59.4% |
0.0% |
| causeway |
mixed |
gunline |
64 |
84.4% |
0.0% |
| causeway |
mixed |
melee |
64 |
31.2% |
0.0% |
| causeway |
mixed |
mobile |
64 |
31.2% |
0.0% |
| causeway |
mobile |
gunline |
64 |
68.8% |
0.0% |
| flat |
armored |
melee |
64 |
1.6% |
0.0% |
| flat |
melee |
control |
64 |
26.6% |
0.0% |
| flat |
mixed |
armored |
64 |
68.8% |
0.0% |
| flat |
mixed |
control |
64 |
54.7% |
0.0% |
| flat |
mixed |
gunline |
64 |
70.3% |
0.0% |
| flat |
mixed |
melee |
64 |
1.6% |
0.0% |
| flat |
mixed |
mobile |
64 |
67.2% |
0.0% |
| flat |
mobile |
gunline |
64 |
93.8% |
0.0% |
| foundry |
armored |
melee |
64 |
100.0% |
0.0% |
| foundry |
melee |
control |
64 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
64 |
31.2% |
0.0% |
| foundry |
mixed |
control |
64 |
7.8% |
0.0% |
| foundry |
mixed |
gunline |
64 |
23.4% |
0.0% |
| foundry |
mixed |
melee |
64 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
64 |
20.3% |
0.0% |
| foundry |
mobile |
gunline |
64 |
84.4% |
0.0% |
| quarry |
armored |
melee |
64 |
60.9% |
0.0% |
| quarry |
melee |
control |
64 |
95.3% |
0.0% |
| quarry |
mixed |
armored |
64 |
46.9% |
0.0% |
| quarry |
mixed |
control |
64 |
43.8% |
0.0% |
| quarry |
mixed |
gunline |
64 |
60.9% |
0.0% |
| quarry |
mixed |
melee |
64 |
25.0% |
0.0% |
| quarry |
mixed |
mobile |
64 |
40.6% |
0.0% |
| quarry |
mobile |
gunline |
64 |
53.1% |
0.0% |
cp-fixed-adaptive: family payoff (observed panel only)
| Family |
Expected score |
Opponents |
| mixed |
47.4% |
5 |
| armored |
52.3% |
2 |
| mobile |
68.0% |
2 |
| melee |
45.1% |
3 |
| gunline |
33.2% |
2 |
| control |
60.4% |
2 |
cp-fixed-adaptive: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
melee |
64 |
92.2% |
0.0% |
| causeway |
melee |
control |
64 |
25.0% |
0.0% |
| causeway |
mixed |
armored |
64 |
57.8% |
0.0% |
| causeway |
mixed |
control |
64 |
60.9% |
0.0% |
| causeway |
mixed |
gunline |
64 |
75.0% |
0.0% |
| causeway |
mixed |
melee |
64 |
23.4% |
0.0% |
| causeway |
mixed |
mobile |
64 |
40.6% |
0.0% |
| causeway |
mobile |
gunline |
64 |
71.9% |
0.0% |
| flat |
armored |
melee |
64 |
3.1% |
0.0% |
| flat |
melee |
control |
64 |
20.3% |
0.0% |
| flat |
mixed |
armored |
64 |
89.1% |
0.0% |
| flat |
mixed |
control |
64 |
57.8% |
0.0% |
| flat |
mixed |
gunline |
64 |
85.9% |
0.0% |
| flat |
mixed |
melee |
64 |
3.1% |
0.0% |
| flat |
mixed |
mobile |
64 |
59.4% |
0.0% |
| flat |
mobile |
gunline |
64 |
87.5% |
0.0% |
| foundry |
armored |
melee |
64 |
100.0% |
0.0% |
| foundry |
melee |
control |
64 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
64 |
31.2% |
0.0% |
| foundry |
mixed |
control |
64 |
10.9% |
0.0% |
| foundry |
mixed |
gunline |
64 |
15.6% |
0.0% |
| foundry |
mixed |
melee |
64 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
64 |
23.4% |
0.0% |
| foundry |
mobile |
gunline |
64 |
81.2% |
0.0% |
| quarry |
armored |
melee |
64 |
54.7% |
0.0% |
| quarry |
melee |
control |
64 |
98.4% |
0.0% |
| quarry |
mixed |
armored |
64 |
53.1% |
0.0% |
| quarry |
mixed |
control |
64 |
43.8% |
0.0% |
| quarry |
mixed |
gunline |
64 |
57.8% |
0.0% |
| quarry |
mixed |
melee |
64 |
26.6% |
0.0% |
| quarry |
mixed |
mobile |
64 |
32.8% |
0.0% |
| quarry |
mobile |
gunline |
64 |
59.4% |
0.0% |
cp-fixed-defense: family payoff (observed panel only)
| Family |
Expected score |
Opponents |
| mixed |
48.2% |
5 |
| armored |
56.6% |
2 |
| mobile |
68.8% |
2 |
| melee |
45.3% |
3 |
| gunline |
26.6% |
2 |
| control |
59.6% |
2 |
cp-fixed-defense: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
melee |
64 |
90.6% |
0.0% |
| causeway |
melee |
control |
64 |
29.7% |
0.0% |
| causeway |
mixed |
armored |
64 |
48.4% |
0.0% |
| causeway |
mixed |
control |
64 |
62.5% |
0.0% |
| causeway |
mixed |
gunline |
64 |
79.7% |
0.0% |
| causeway |
mixed |
melee |
64 |
23.4% |
0.0% |
| causeway |
mixed |
mobile |
64 |
56.2% |
0.0% |
| causeway |
mobile |
gunline |
64 |
73.4% |
0.0% |
| flat |
armored |
melee |
64 |
6.2% |
0.0% |
| flat |
melee |
control |
64 |
25.0% |
0.0% |
| flat |
mixed |
armored |
64 |
65.6% |
0.0% |
| flat |
mixed |
control |
64 |
57.8% |
0.0% |
| flat |
mixed |
gunline |
64 |
87.5% |
0.0% |
| flat |
mixed |
melee |
64 |
3.1% |
0.0% |
| flat |
mixed |
mobile |
64 |
59.4% |
0.0% |
| flat |
mobile |
gunline |
64 |
93.8% |
0.0% |
| foundry |
armored |
melee |
64 |
100.0% |
0.0% |
| foundry |
melee |
control |
64 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
64 |
31.2% |
0.0% |
| foundry |
mixed |
control |
64 |
12.5% |
0.0% |
| foundry |
mixed |
gunline |
64 |
32.8% |
0.0% |
| foundry |
mixed |
melee |
64 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
64 |
18.8% |
0.0% |
| foundry |
mobile |
gunline |
64 |
82.8% |
0.0% |
| quarry |
armored |
melee |
64 |
57.8% |
0.0% |
| quarry |
melee |
control |
64 |
95.3% |
0.0% |
| quarry |
mixed |
armored |
64 |
56.2% |
0.0% |
| quarry |
mixed |
control |
64 |
40.6% |
0.0% |
| quarry |
mixed |
gunline |
64 |
64.1% |
0.0% |
| quarry |
mixed |
melee |
64 |
25.0% |
0.0% |
| quarry |
mixed |
mobile |
64 |
39.1% |
0.0% |
| quarry |
mobile |
gunline |
64 |
73.4% |
0.0% |
cp-fixed-offense: family payoff (observed panel only)
| Family |
Expected score |
Opponents |
| mixed |
43.6% |
5 |
| armored |
54.1% |
2 |
| mobile |
65.6% |
2 |
| melee |
46.6% |
3 |
| gunline |
37.5% |
2 |
| control |
63.9% |
2 |
cp-fixed-offense: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
melee |
64 |
78.1% |
0.0% |
| causeway |
melee |
control |
64 |
23.4% |
0.0% |
| causeway |
mixed |
armored |
64 |
54.7% |
0.0% |
| causeway |
mixed |
control |
64 |
40.6% |
0.0% |
| causeway |
mixed |
gunline |
64 |
56.2% |
0.0% |
| causeway |
mixed |
melee |
64 |
23.4% |
0.0% |
| causeway |
mixed |
mobile |
64 |
43.8% |
0.0% |
| causeway |
mobile |
gunline |
64 |
53.1% |
0.0% |
| flat |
armored |
melee |
64 |
0.0% |
0.0% |
| flat |
melee |
control |
64 |
25.0% |
0.0% |
| flat |
mixed |
armored |
64 |
73.4% |
0.0% |
| flat |
mixed |
control |
64 |
54.7% |
0.0% |
| flat |
mixed |
gunline |
64 |
82.8% |
0.0% |
| flat |
mixed |
melee |
64 |
1.6% |
0.0% |
| flat |
mixed |
mobile |
64 |
57.8% |
0.0% |
| flat |
mobile |
gunline |
64 |
84.4% |
0.0% |
| foundry |
armored |
melee |
64 |
100.0% |
0.0% |
| foundry |
melee |
control |
64 |
3.1% |
0.0% |
| foundry |
mixed |
armored |
64 |
25.0% |
0.0% |
| foundry |
mixed |
control |
64 |
7.8% |
0.0% |
| foundry |
mixed |
gunline |
64 |
20.3% |
0.0% |
| foundry |
mixed |
melee |
64 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
64 |
12.5% |
0.0% |
| foundry |
mobile |
gunline |
64 |
85.9% |
0.0% |
| quarry |
armored |
melee |
64 |
53.1% |
0.0% |
| quarry |
melee |
control |
64 |
89.1% |
0.0% |
| quarry |
mixed |
armored |
64 |
45.3% |
0.0% |
| quarry |
mixed |
control |
64 |
45.3% |
0.0% |
| quarry |
mixed |
gunline |
64 |
57.8% |
0.0% |
| quarry |
mixed |
melee |
64 |
25.0% |
0.0% |
| quarry |
mixed |
mobile |
64 |
43.8% |
0.0% |
| quarry |
mobile |
gunline |
64 |
59.4% |
0.0% |
cp-round-adaptive: family payoff (observed panel only)
| Family |
Expected score |
Opponents |
| mixed |
46.8% |
5 |
| armored |
52.9% |
2 |
| mobile |
68.2% |
2 |
| melee |
45.2% |
3 |
| gunline |
33.0% |
2 |
| control |
61.1% |
2 |
cp-round-adaptive: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
melee |
64 |
92.2% |
0.0% |
| causeway |
melee |
control |
64 |
25.0% |
0.0% |
| causeway |
mixed |
armored |
64 |
59.4% |
0.0% |
| causeway |
mixed |
control |
64 |
59.4% |
0.0% |
| causeway |
mixed |
gunline |
64 |
78.1% |
0.0% |
| causeway |
mixed |
melee |
64 |
23.4% |
0.0% |
| causeway |
mixed |
mobile |
64 |
43.8% |
0.0% |
| causeway |
mobile |
gunline |
64 |
68.8% |
0.0% |
| flat |
armored |
melee |
64 |
3.1% |
0.0% |
| flat |
melee |
control |
64 |
20.3% |
0.0% |
| flat |
mixed |
armored |
64 |
84.4% |
0.0% |
| flat |
mixed |
control |
64 |
51.6% |
0.0% |
| flat |
mixed |
gunline |
64 |
89.1% |
0.0% |
| flat |
mixed |
melee |
64 |
3.1% |
0.0% |
| flat |
mixed |
mobile |
64 |
56.2% |
0.0% |
| flat |
mobile |
gunline |
64 |
90.6% |
0.0% |
| foundry |
armored |
melee |
64 |
100.0% |
0.0% |
| foundry |
melee |
control |
64 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
64 |
29.7% |
0.0% |
| foundry |
mixed |
control |
64 |
10.9% |
0.0% |
| foundry |
mixed |
gunline |
64 |
14.1% |
0.0% |
| foundry |
mixed |
melee |
64 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
64 |
23.4% |
0.0% |
| foundry |
mobile |
gunline |
64 |
79.7% |
0.0% |
| quarry |
armored |
melee |
64 |
53.1% |
0.0% |
| quarry |
melee |
control |
64 |
98.4% |
0.0% |
| quarry |
mixed |
armored |
64 |
51.6% |
0.0% |
| quarry |
mixed |
control |
64 |
45.3% |
0.0% |
| quarry |
mixed |
gunline |
64 |
54.7% |
0.0% |
| quarry |
mixed |
melee |
64 |
26.6% |
0.0% |
| quarry |
mixed |
mobile |
64 |
31.2% |
0.0% |
| quarry |
mobile |
gunline |
64 |
60.9% |
0.0% |
cp-round-defense: family payoff (observed panel only)
| Family |
Expected score |
Opponents |
| mixed |
49.6% |
5 |
| armored |
51.8% |
2 |
| mobile |
68.9% |
2 |
| melee |
46.2% |
3 |
| gunline |
26.0% |
2 |
| control |
60.0% |
2 |
cp-round-defense: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
melee |
64 |
78.1% |
0.0% |
| causeway |
melee |
control |
64 |
26.6% |
0.0% |
| causeway |
mixed |
armored |
64 |
64.1% |
0.0% |
| causeway |
mixed |
control |
64 |
62.5% |
0.0% |
| causeway |
mixed |
gunline |
64 |
84.4% |
0.0% |
| causeway |
mixed |
melee |
64 |
28.1% |
0.0% |
| causeway |
mixed |
mobile |
64 |
50.0% |
0.0% |
| causeway |
mobile |
gunline |
64 |
71.9% |
0.0% |
| flat |
armored |
melee |
64 |
4.7% |
0.0% |
| flat |
melee |
control |
64 |
28.1% |
0.0% |
| flat |
mixed |
armored |
64 |
64.1% |
0.0% |
| flat |
mixed |
control |
64 |
53.1% |
0.0% |
| flat |
mixed |
gunline |
64 |
90.6% |
0.0% |
| flat |
mixed |
melee |
64 |
3.1% |
0.0% |
| flat |
mixed |
mobile |
64 |
62.5% |
0.0% |
| flat |
mobile |
gunline |
64 |
96.9% |
0.0% |
| foundry |
armored |
melee |
64 |
100.0% |
0.0% |
| foundry |
melee |
control |
64 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
64 |
37.5% |
0.0% |
| foundry |
mixed |
control |
64 |
12.5% |
0.0% |
| foundry |
mixed |
gunline |
64 |
32.8% |
0.0% |
| foundry |
mixed |
melee |
64 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
64 |
18.8% |
0.0% |
| foundry |
mobile |
gunline |
64 |
87.5% |
0.0% |
| quarry |
armored |
melee |
64 |
50.0% |
0.0% |
| quarry |
melee |
control |
64 |
95.3% |
0.0% |
| quarry |
mixed |
armored |
64 |
53.1% |
0.0% |
| quarry |
mixed |
control |
64 |
42.2% |
0.0% |
| quarry |
mixed |
gunline |
64 |
57.8% |
0.0% |
| quarry |
mixed |
melee |
64 |
31.2% |
0.0% |
| quarry |
mixed |
mobile |
64 |
43.8% |
0.0% |
| quarry |
mobile |
gunline |
64 |
70.3% |
0.0% |
cp-round-offense: family payoff (observed panel only)
| Family |
Expected score |
Opponents |
| mixed |
41.3% |
5 |
| armored |
57.4% |
2 |
| mobile |
68.6% |
2 |
| melee |
44.4% |
3 |
| gunline |
39.5% |
2 |
| control |
64.6% |
2 |
cp-round-offense: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
melee |
64 |
79.7% |
0.0% |
| causeway |
melee |
control |
64 |
25.0% |
0.0% |
| causeway |
mixed |
armored |
64 |
35.9% |
0.0% |
| causeway |
mixed |
control |
64 |
40.6% |
0.0% |
| causeway |
mixed |
gunline |
64 |
56.2% |
0.0% |
| causeway |
mixed |
melee |
64 |
25.0% |
0.0% |
| causeway |
mixed |
mobile |
64 |
34.4% |
0.0% |
| causeway |
mobile |
gunline |
64 |
56.2% |
0.0% |
| flat |
armored |
melee |
64 |
0.0% |
0.0% |
| flat |
melee |
control |
64 |
23.4% |
0.0% |
| flat |
mixed |
armored |
64 |
71.9% |
0.0% |
| flat |
mixed |
control |
64 |
53.1% |
0.0% |
| flat |
mixed |
gunline |
64 |
60.9% |
0.0% |
| flat |
mixed |
melee |
64 |
1.6% |
0.0% |
| flat |
mixed |
mobile |
64 |
57.8% |
0.0% |
| flat |
mobile |
gunline |
64 |
90.6% |
0.0% |
| foundry |
armored |
melee |
64 |
100.0% |
0.0% |
| foundry |
melee |
control |
64 |
3.1% |
0.0% |
| foundry |
mixed |
armored |
64 |
32.8% |
0.0% |
| foundry |
mixed |
control |
64 |
4.7% |
0.0% |
| foundry |
mixed |
gunline |
64 |
14.1% |
0.0% |
| foundry |
mixed |
melee |
64 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
64 |
12.5% |
0.0% |
| foundry |
mobile |
gunline |
64 |
82.8% |
0.0% |
| quarry |
armored |
melee |
64 |
60.9% |
0.0% |
| quarry |
melee |
control |
64 |
90.6% |
0.0% |
| quarry |
mixed |
armored |
64 |
40.6% |
0.0% |
| quarry |
mixed |
control |
64 |
42.2% |
0.0% |
| quarry |
mixed |
gunline |
64 |
57.8% |
0.0% |
| quarry |
mixed |
melee |
64 |
42.2% |
0.0% |
| quarry |
mixed |
mobile |
64 |
42.2% |
0.0% |
| quarry |
mobile |
gunline |
64 |
65.6% |
0.0% |
critmargin5: family payoff (observed panel only)
| Family |
Expected score |
Opponents |
| mixed |
47.7% |
5 |
| armored |
52.1% |
2 |
| mobile |
71.3% |
2 |
| melee |
44.4% |
3 |
| gunline |
29.3% |
2 |
| control |
61.3% |
2 |
critmargin5: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
melee |
64 |
84.4% |
0.0% |
| causeway |
melee |
control |
64 |
20.3% |
0.0% |
| causeway |
mixed |
armored |
64 |
53.1% |
0.0% |
| causeway |
mixed |
control |
64 |
56.2% |
0.0% |
| causeway |
mixed |
gunline |
64 |
76.6% |
0.0% |
| causeway |
mixed |
melee |
64 |
34.4% |
0.0% |
| causeway |
mixed |
mobile |
64 |
40.6% |
0.0% |
| causeway |
mobile |
gunline |
64 |
78.1% |
0.0% |
| flat |
armored |
melee |
64 |
4.7% |
0.0% |
| flat |
melee |
control |
64 |
26.6% |
0.0% |
| flat |
mixed |
armored |
64 |
78.1% |
0.0% |
| flat |
mixed |
control |
64 |
54.7% |
0.0% |
| flat |
mixed |
gunline |
64 |
81.2% |
0.0% |
| flat |
mixed |
melee |
64 |
3.1% |
0.0% |
| flat |
mixed |
mobile |
64 |
59.4% |
0.0% |
| flat |
mobile |
gunline |
64 |
90.6% |
0.0% |
| foundry |
armored |
melee |
64 |
100.0% |
0.0% |
| foundry |
melee |
control |
64 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
64 |
32.8% |
0.0% |
| foundry |
mixed |
control |
64 |
17.2% |
0.0% |
| foundry |
mixed |
gunline |
64 |
21.9% |
0.0% |
| foundry |
mixed |
melee |
64 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
64 |
21.9% |
0.0% |
| foundry |
mobile |
gunline |
64 |
84.4% |
0.0% |
| quarry |
armored |
melee |
64 |
54.7% |
0.0% |
| quarry |
melee |
control |
64 |
96.9% |
0.0% |
| quarry |
mixed |
armored |
64 |
62.5% |
0.0% |
| quarry |
mixed |
control |
64 |
37.5% |
0.0% |
| quarry |
mixed |
gunline |
64 |
64.1% |
0.0% |
| quarry |
mixed |
melee |
64 |
29.7% |
0.0% |
| quarry |
mixed |
mobile |
64 |
29.7% |
0.0% |
| quarry |
mobile |
gunline |
64 |
68.8% |
0.0% |
glance65: family payoff (observed panel only)
| Family |
Expected score |
Opponents |
| mixed |
46.8% |
5 |
| armored |
52.0% |
2 |
| mobile |
69.3% |
2 |
| melee |
45.6% |
3 |
| gunline |
33.2% |
2 |
| control |
60.2% |
2 |
glance65: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
melee |
64 |
68.8% |
0.0% |
| causeway |
melee |
control |
64 |
21.9% |
0.0% |
| causeway |
mixed |
armored |
64 |
50.0% |
0.0% |
| causeway |
mixed |
control |
64 |
60.9% |
0.0% |
| causeway |
mixed |
gunline |
64 |
64.1% |
0.0% |
| causeway |
mixed |
melee |
64 |
31.2% |
0.0% |
| causeway |
mixed |
mobile |
64 |
40.6% |
0.0% |
| causeway |
mobile |
gunline |
64 |
82.8% |
0.0% |
| flat |
armored |
melee |
64 |
0.0% |
0.0% |
| flat |
melee |
control |
64 |
21.9% |
0.0% |
| flat |
mixed |
armored |
64 |
68.8% |
0.0% |
| flat |
mixed |
control |
64 |
60.9% |
0.0% |
| flat |
mixed |
gunline |
64 |
78.1% |
0.0% |
| flat |
mixed |
melee |
64 |
3.1% |
0.0% |
| flat |
mixed |
mobile |
64 |
65.6% |
0.0% |
| flat |
mobile |
gunline |
64 |
87.5% |
0.0% |
| foundry |
armored |
melee |
64 |
100.0% |
0.0% |
| foundry |
melee |
control |
64 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
64 |
37.5% |
0.0% |
| foundry |
mixed |
control |
64 |
18.8% |
0.0% |
| foundry |
mixed |
gunline |
64 |
23.4% |
0.0% |
| foundry |
mixed |
melee |
64 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
64 |
18.8% |
0.0% |
| foundry |
mobile |
gunline |
64 |
81.2% |
0.0% |
| quarry |
armored |
melee |
64 |
56.2% |
0.0% |
| quarry |
melee |
control |
64 |
92.2% |
0.0% |
| quarry |
mixed |
armored |
64 |
53.1% |
0.0% |
| quarry |
mixed |
control |
64 |
42.2% |
0.0% |
| quarry |
mixed |
gunline |
64 |
56.2% |
0.0% |
| quarry |
mixed |
melee |
64 |
29.7% |
0.0% |
| quarry |
mixed |
mobile |
64 |
32.8% |
0.0% |
| quarry |
mobile |
gunline |
64 |
60.9% |
0.0% |
heatminus1: family payoff (observed panel only)
| Family |
Expected score |
Opponents |
| mixed |
44.5% |
5 |
| armored |
55.7% |
2 |
| mobile |
68.2% |
2 |
| melee |
40.8% |
3 |
| gunline |
39.1% |
2 |
| control |
64.6% |
2 |
heatminus1: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
melee |
64 |
84.4% |
0.0% |
| causeway |
melee |
control |
64 |
17.2% |
0.0% |
| causeway |
mixed |
armored |
64 |
43.8% |
0.0% |
| causeway |
mixed |
control |
64 |
42.2% |
0.0% |
| causeway |
mixed |
gunline |
64 |
70.3% |
0.0% |
| causeway |
mixed |
melee |
64 |
39.1% |
0.0% |
| causeway |
mixed |
mobile |
64 |
32.8% |
0.0% |
| causeway |
mobile |
gunline |
64 |
75.0% |
0.0% |
| flat |
armored |
melee |
64 |
4.7% |
0.0% |
| flat |
melee |
control |
64 |
17.2% |
0.0% |
| flat |
mixed |
armored |
64 |
73.4% |
0.0% |
| flat |
mixed |
control |
64 |
57.8% |
0.0% |
| flat |
mixed |
gunline |
64 |
64.1% |
0.0% |
| flat |
mixed |
melee |
64 |
14.1% |
0.0% |
| flat |
mixed |
mobile |
64 |
50.0% |
0.0% |
| flat |
mobile |
gunline |
64 |
84.4% |
0.0% |
| foundry |
armored |
melee |
64 |
100.0% |
0.0% |
| foundry |
melee |
control |
64 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
64 |
42.2% |
0.0% |
| foundry |
mixed |
control |
64 |
17.2% |
0.0% |
| foundry |
mixed |
gunline |
64 |
7.8% |
0.0% |
| foundry |
mixed |
melee |
64 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
64 |
26.6% |
0.0% |
| foundry |
mobile |
gunline |
64 |
79.7% |
0.0% |
| quarry |
armored |
melee |
64 |
70.3% |
0.0% |
| quarry |
melee |
control |
64 |
96.9% |
0.0% |
| quarry |
mixed |
armored |
64 |
54.7% |
0.0% |
| quarry |
mixed |
control |
64 |
34.4% |
0.0% |
| quarry |
mixed |
gunline |
64 |
48.4% |
0.0% |
| quarry |
mixed |
melee |
64 |
29.7% |
0.0% |
| quarry |
mixed |
mobile |
64 |
42.2% |
0.0% |
| quarry |
mobile |
gunline |
64 |
57.8% |
0.0% |
heavyarmor6: family payoff (observed panel only)
| Family |
Expected score |
Opponents |
| mixed |
46.5% |
5 |
| armored |
56.6% |
2 |
| mobile |
68.4% |
2 |
| melee |
44.7% |
3 |
| gunline |
32.8% |
2 |
| control |
59.0% |
2 |
heavyarmor6: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
melee |
64 |
87.5% |
0.0% |
| causeway |
melee |
control |
64 |
29.7% |
0.0% |
| causeway |
mixed |
armored |
64 |
45.3% |
0.0% |
| causeway |
mixed |
control |
64 |
64.1% |
0.0% |
| causeway |
mixed |
gunline |
64 |
73.4% |
0.0% |
| causeway |
mixed |
melee |
64 |
32.8% |
0.0% |
| causeway |
mixed |
mobile |
64 |
39.1% |
0.0% |
| causeway |
mobile |
gunline |
64 |
73.4% |
0.0% |
| flat |
armored |
melee |
64 |
4.7% |
0.0% |
| flat |
melee |
control |
64 |
28.1% |
0.0% |
| flat |
mixed |
armored |
64 |
75.0% |
0.0% |
| flat |
mixed |
control |
64 |
59.4% |
0.0% |
| flat |
mixed |
gunline |
64 |
78.1% |
0.0% |
| flat |
mixed |
melee |
64 |
1.6% |
0.0% |
| flat |
mixed |
mobile |
64 |
53.1% |
0.0% |
| flat |
mobile |
gunline |
64 |
90.6% |
0.0% |
| foundry |
armored |
melee |
64 |
100.0% |
0.0% |
| foundry |
melee |
control |
64 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
64 |
37.5% |
0.0% |
| foundry |
mixed |
control |
64 |
9.4% |
0.0% |
| foundry |
mixed |
gunline |
64 |
23.4% |
0.0% |
| foundry |
mixed |
melee |
64 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
64 |
20.3% |
0.0% |
| foundry |
mobile |
gunline |
64 |
81.2% |
0.0% |
| quarry |
armored |
melee |
64 |
60.9% |
0.0% |
| quarry |
melee |
control |
64 |
95.3% |
0.0% |
| quarry |
mixed |
armored |
64 |
42.2% |
0.0% |
| quarry |
mixed |
control |
64 |
42.2% |
0.0% |
| quarry |
mixed |
gunline |
64 |
62.5% |
0.0% |
| quarry |
mixed |
melee |
64 |
29.7% |
0.0% |
| quarry |
mixed |
mobile |
64 |
40.6% |
0.0% |
| quarry |
mobile |
gunline |
64 |
54.7% |
0.0% |
heavyspeed1: family payoff (observed panel only)
| Family |
Expected score |
Opponents |
| mixed |
45.9% |
5 |
| armored |
52.7% |
2 |
| mobile |
68.4% |
2 |
| melee |
48.2% |
3 |
| gunline |
32.8% |
2 |
| control |
59.0% |
2 |
heavyspeed1: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
melee |
64 |
67.2% |
0.0% |
| causeway |
melee |
control |
64 |
29.7% |
0.0% |
| causeway |
mixed |
armored |
64 |
45.3% |
0.0% |
| causeway |
mixed |
control |
64 |
64.1% |
0.0% |
| causeway |
mixed |
gunline |
64 |
73.4% |
0.0% |
| causeway |
mixed |
melee |
64 |
32.8% |
0.0% |
| causeway |
mixed |
mobile |
64 |
39.1% |
0.0% |
| causeway |
mobile |
gunline |
64 |
73.4% |
0.0% |
| flat |
armored |
melee |
64 |
4.7% |
0.0% |
| flat |
melee |
control |
64 |
28.1% |
0.0% |
| flat |
mixed |
armored |
64 |
62.5% |
0.0% |
| flat |
mixed |
control |
64 |
59.4% |
0.0% |
| flat |
mixed |
gunline |
64 |
78.1% |
0.0% |
| flat |
mixed |
melee |
64 |
1.6% |
0.0% |
| flat |
mixed |
mobile |
64 |
53.1% |
0.0% |
| flat |
mobile |
gunline |
64 |
90.6% |
0.0% |
| foundry |
armored |
melee |
64 |
100.0% |
0.0% |
| foundry |
melee |
control |
64 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
64 |
34.4% |
0.0% |
| foundry |
mixed |
control |
64 |
9.4% |
0.0% |
| foundry |
mixed |
gunline |
64 |
23.4% |
0.0% |
| foundry |
mixed |
melee |
64 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
64 |
20.3% |
0.0% |
| foundry |
mobile |
gunline |
64 |
81.2% |
0.0% |
| quarry |
armored |
melee |
64 |
39.1% |
0.0% |
| quarry |
melee |
control |
64 |
95.3% |
0.0% |
| quarry |
mixed |
armored |
64 |
46.9% |
0.0% |
| quarry |
mixed |
control |
64 |
42.2% |
0.0% |
| quarry |
mixed |
gunline |
64 |
62.5% |
0.0% |
| quarry |
mixed |
melee |
64 |
29.7% |
0.0% |
| quarry |
mixed |
mobile |
64 |
40.6% |
0.0% |
| quarry |
mobile |
gunline |
64 |
54.7% |
0.0% |
hull120: family payoff (observed panel only)
| Family |
Expected score |
Opponents |
| mixed |
47.2% |
5 |
| armored |
52.9% |
2 |
| mobile |
75.0% |
2 |
| melee |
47.8% |
3 |
| gunline |
24.4% |
2 |
| control |
58.0% |
2 |
hull120: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
melee |
64 |
87.5% |
0.0% |
| causeway |
melee |
control |
64 |
28.1% |
0.0% |
| causeway |
mixed |
armored |
64 |
59.4% |
0.0% |
| causeway |
mixed |
control |
64 |
50.0% |
0.0% |
| causeway |
mixed |
gunline |
64 |
81.2% |
0.0% |
| causeway |
mixed |
melee |
64 |
17.2% |
0.0% |
| causeway |
mixed |
mobile |
64 |
40.6% |
0.0% |
| causeway |
mobile |
gunline |
64 |
84.4% |
0.0% |
| flat |
armored |
melee |
64 |
1.6% |
0.0% |
| flat |
melee |
control |
64 |
35.9% |
0.0% |
| flat |
mixed |
armored |
64 |
59.4% |
0.0% |
| flat |
mixed |
control |
64 |
64.1% |
0.0% |
| flat |
mixed |
gunline |
64 |
82.8% |
0.0% |
| flat |
mixed |
melee |
64 |
1.6% |
0.0% |
| flat |
mixed |
mobile |
64 |
46.9% |
0.0% |
| flat |
mobile |
gunline |
64 |
96.9% |
0.0% |
| foundry |
armored |
melee |
64 |
100.0% |
0.0% |
| foundry |
melee |
control |
64 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
64 |
35.9% |
0.0% |
| foundry |
mixed |
control |
64 |
17.2% |
0.0% |
| foundry |
mixed |
gunline |
64 |
28.1% |
0.0% |
| foundry |
mixed |
melee |
64 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
64 |
15.6% |
0.0% |
| foundry |
mobile |
gunline |
64 |
95.3% |
0.0% |
| quarry |
armored |
melee |
64 |
43.8% |
0.0% |
| quarry |
melee |
control |
64 |
93.8% |
0.0% |
| quarry |
mixed |
armored |
64 |
54.7% |
0.0% |
| quarry |
mixed |
control |
64 |
46.9% |
0.0% |
| quarry |
mixed |
gunline |
64 |
65.6% |
0.0% |
| quarry |
mixed |
melee |
64 |
32.8% |
0.0% |
| quarry |
mixed |
mobile |
64 |
43.8% |
0.0% |
| quarry |
mobile |
gunline |
64 |
70.3% |
0.0% |
hull140: family payoff (observed panel only)
| Family |
Expected score |
Opponents |
| mixed |
51.3% |
5 |
| armored |
50.0% |
2 |
| mobile |
72.3% |
2 |
| melee |
53.4% |
3 |
| gunline |
18.4% |
2 |
| control |
51.0% |
2 |
hull140: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
melee |
64 |
81.2% |
0.0% |
| causeway |
melee |
control |
64 |
46.9% |
0.0% |
| causeway |
mixed |
armored |
64 |
60.9% |
0.0% |
| causeway |
mixed |
control |
64 |
60.9% |
0.0% |
| causeway |
mixed |
gunline |
64 |
84.4% |
0.0% |
| causeway |
mixed |
melee |
64 |
17.2% |
0.0% |
| causeway |
mixed |
mobile |
64 |
46.9% |
0.0% |
| causeway |
mobile |
gunline |
64 |
89.1% |
0.0% |
| flat |
armored |
melee |
64 |
0.0% |
0.0% |
| flat |
melee |
control |
64 |
51.6% |
0.0% |
| flat |
mixed |
armored |
64 |
60.9% |
0.0% |
| flat |
mixed |
control |
64 |
82.8% |
0.0% |
| flat |
mixed |
gunline |
64 |
85.9% |
0.0% |
| flat |
mixed |
melee |
64 |
0.0% |
0.0% |
| flat |
mixed |
mobile |
64 |
59.4% |
0.0% |
| flat |
mobile |
gunline |
64 |
87.5% |
0.0% |
| foundry |
armored |
melee |
64 |
100.0% |
0.0% |
| foundry |
melee |
control |
64 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
64 |
39.1% |
0.0% |
| foundry |
mixed |
control |
64 |
10.9% |
0.0% |
| foundry |
mixed |
gunline |
64 |
57.8% |
0.0% |
| foundry |
mixed |
melee |
64 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
64 |
26.6% |
0.0% |
| foundry |
mobile |
gunline |
64 |
98.4% |
0.0% |
| quarry |
armored |
melee |
64 |
32.8% |
0.0% |
| quarry |
melee |
control |
64 |
96.9% |
0.0% |
| quarry |
mixed |
armored |
64 |
53.1% |
0.0% |
| quarry |
mixed |
control |
64 |
42.2% |
0.0% |
| quarry |
mixed |
gunline |
64 |
68.8% |
0.0% |
| quarry |
mixed |
melee |
64 |
23.4% |
0.0% |
| quarry |
mixed |
mobile |
64 |
45.3% |
0.0% |
| quarry |
mobile |
gunline |
64 |
81.2% |
0.0% |
kill2: family payoff (observed panel only)
| Family |
Expected score |
Opponents |
| mixed |
46.7% |
5 |
| armored |
57.6% |
2 |
| mobile |
68.4% |
2 |
| melee |
43.6% |
3 |
| gunline |
33.0% |
2 |
| control |
58.8% |
2 |
kill2: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
melee |
64 |
95.3% |
0.0% |
| causeway |
melee |
control |
64 |
29.7% |
0.0% |
| causeway |
mixed |
armored |
64 |
43.8% |
0.0% |
| causeway |
mixed |
control |
64 |
64.1% |
0.0% |
| causeway |
mixed |
gunline |
64 |
73.4% |
0.0% |
| causeway |
mixed |
melee |
64 |
32.8% |
0.0% |
| causeway |
mixed |
mobile |
64 |
39.1% |
0.0% |
| causeway |
mobile |
gunline |
64 |
73.4% |
0.0% |
| flat |
armored |
melee |
64 |
4.7% |
0.0% |
| flat |
melee |
control |
64 |
28.1% |
0.0% |
| flat |
mixed |
armored |
64 |
76.6% |
0.0% |
| flat |
mixed |
control |
64 |
59.4% |
0.0% |
| flat |
mixed |
gunline |
64 |
78.1% |
0.0% |
| flat |
mixed |
melee |
64 |
1.6% |
0.0% |
| flat |
mixed |
mobile |
64 |
53.1% |
0.0% |
| flat |
mobile |
gunline |
64 |
90.6% |
0.0% |
| foundry |
armored |
melee |
64 |
100.0% |
0.0% |
| foundry |
melee |
control |
64 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
64 |
31.2% |
0.0% |
| foundry |
mixed |
control |
64 |
10.9% |
0.0% |
| foundry |
mixed |
gunline |
64 |
21.9% |
0.0% |
| foundry |
mixed |
melee |
64 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
64 |
20.3% |
0.0% |
| foundry |
mobile |
gunline |
64 |
81.2% |
0.0% |
| quarry |
armored |
melee |
64 |
65.6% |
0.0% |
| quarry |
melee |
control |
64 |
95.3% |
0.0% |
| quarry |
mixed |
armored |
64 |
53.1% |
0.0% |
| quarry |
mixed |
control |
64 |
42.2% |
0.0% |
| quarry |
mixed |
gunline |
64 |
62.5% |
0.0% |
| quarry |
mixed |
melee |
64 |
29.7% |
0.0% |
| quarry |
mixed |
mobile |
64 |
40.6% |
0.0% |
| quarry |
mobile |
gunline |
64 |
54.7% |
0.0% |
lightcore3: family payoff (observed panel only)
| Family |
Expected score |
Opponents |
| mixed |
48.7% |
5 |
| armored |
58.2% |
2 |
| mobile |
76.8% |
2 |
| melee |
42.7% |
3 |
| gunline |
21.9% |
2 |
| control |
57.4% |
2 |
lightcore3: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
melee |
64 |
90.6% |
0.0% |
| causeway |
melee |
control |
64 |
29.7% |
0.0% |
| causeway |
mixed |
armored |
64 |
45.3% |
0.0% |
| causeway |
mixed |
control |
64 |
64.1% |
0.0% |
| causeway |
mixed |
gunline |
64 |
75.0% |
0.0% |
| causeway |
mixed |
melee |
64 |
32.8% |
0.0% |
| causeway |
mixed |
mobile |
64 |
43.8% |
0.0% |
| causeway |
mobile |
gunline |
64 |
90.6% |
0.0% |
| flat |
armored |
melee |
64 |
4.7% |
0.0% |
| flat |
melee |
control |
64 |
28.1% |
0.0% |
| flat |
mixed |
armored |
64 |
65.6% |
0.0% |
| flat |
mixed |
control |
64 |
60.9% |
0.0% |
| flat |
mixed |
gunline |
64 |
82.8% |
0.0% |
| flat |
mixed |
melee |
64 |
3.1% |
0.0% |
| flat |
mixed |
mobile |
64 |
59.4% |
0.0% |
| flat |
mobile |
gunline |
64 |
100.0% |
0.0% |
| foundry |
armored |
melee |
64 |
100.0% |
0.0% |
| foundry |
melee |
control |
64 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
64 |
40.6% |
0.0% |
| foundry |
mixed |
control |
64 |
10.9% |
0.0% |
| foundry |
mixed |
gunline |
64 |
34.4% |
0.0% |
| foundry |
mixed |
melee |
64 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
64 |
17.2% |
0.0% |
| foundry |
mobile |
gunline |
64 |
95.3% |
0.0% |
| quarry |
armored |
melee |
64 |
71.9% |
0.0% |
| quarry |
melee |
control |
64 |
95.3% |
0.0% |
| quarry |
mixed |
armored |
64 |
50.0% |
0.0% |
| quarry |
mixed |
control |
64 |
51.6% |
0.0% |
| quarry |
mixed |
gunline |
64 |
68.8% |
0.0% |
| quarry |
mixed |
melee |
64 |
37.5% |
0.0% |
| quarry |
mixed |
mobile |
64 |
29.7% |
0.0% |
| quarry |
mobile |
gunline |
64 |
78.1% |
0.0% |
lowvariance: family payoff (observed panel only)
| Family |
Expected score |
Opponents |
| mixed |
45.2% |
5 |
| armored |
57.0% |
2 |
| mobile |
71.1% |
2 |
| melee |
46.1% |
3 |
| gunline |
27.1% |
2 |
| control |
62.7% |
2 |
lowvariance: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
melee |
64 |
92.2% |
0.0% |
| causeway |
melee |
control |
64 |
23.4% |
0.0% |
| causeway |
mixed |
armored |
64 |
50.0% |
0.0% |
| causeway |
mixed |
control |
64 |
53.1% |
0.0% |
| causeway |
mixed |
gunline |
64 |
79.7% |
0.0% |
| causeway |
mixed |
melee |
64 |
29.7% |
0.0% |
| causeway |
mixed |
mobile |
64 |
40.6% |
0.0% |
| causeway |
mobile |
gunline |
64 |
71.9% |
0.0% |
| flat |
armored |
melee |
64 |
3.1% |
0.0% |
| flat |
melee |
control |
64 |
29.7% |
0.0% |
| flat |
mixed |
armored |
64 |
54.7% |
0.0% |
| flat |
mixed |
control |
64 |
51.6% |
0.0% |
| flat |
mixed |
gunline |
64 |
84.4% |
0.0% |
| flat |
mixed |
melee |
64 |
3.1% |
0.0% |
| flat |
mixed |
mobile |
64 |
60.9% |
0.0% |
| flat |
mobile |
gunline |
64 |
96.9% |
0.0% |
| foundry |
armored |
melee |
64 |
100.0% |
0.0% |
| foundry |
melee |
control |
64 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
64 |
28.1% |
0.0% |
| foundry |
mixed |
control |
64 |
3.1% |
0.0% |
| foundry |
mixed |
gunline |
64 |
18.8% |
0.0% |
| foundry |
mixed |
melee |
64 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
64 |
17.2% |
0.0% |
| foundry |
mobile |
gunline |
64 |
87.5% |
0.0% |
| quarry |
armored |
melee |
64 |
46.9% |
0.0% |
| quarry |
melee |
control |
64 |
98.4% |
0.0% |
| quarry |
mixed |
armored |
64 |
53.1% |
0.0% |
| quarry |
mixed |
control |
64 |
39.1% |
0.0% |
| quarry |
mixed |
gunline |
64 |
71.9% |
0.0% |
| quarry |
mixed |
melee |
64 |
23.4% |
0.0% |
| quarry |
mixed |
mobile |
64 |
40.6% |
0.0% |
| quarry |
mobile |
gunline |
64 |
71.9% |
0.0% |
meleeaccuracy1: family payoff (observed panel only)
| Family |
Expected score |
Opponents |
| mixed |
47.3% |
5 |
| armored |
55.5% |
2 |
| mobile |
67.8% |
2 |
| melee |
46.4% |
3 |
| gunline |
32.8% |
2 |
| control |
56.2% |
2 |
meleeaccuracy1: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
melee |
64 |
84.4% |
0.0% |
| causeway |
melee |
control |
64 |
40.6% |
0.0% |
| causeway |
mixed |
armored |
64 |
42.2% |
0.0% |
| causeway |
mixed |
control |
64 |
64.1% |
0.0% |
| causeway |
mixed |
gunline |
64 |
73.4% |
0.0% |
| causeway |
mixed |
melee |
64 |
28.1% |
0.0% |
| causeway |
mixed |
mobile |
64 |
45.3% |
0.0% |
| causeway |
mobile |
gunline |
64 |
73.4% |
0.0% |
| flat |
armored |
melee |
64 |
0.0% |
0.0% |
| flat |
melee |
control |
64 |
29.7% |
0.0% |
| flat |
mixed |
armored |
64 |
79.7% |
0.0% |
| flat |
mixed |
control |
64 |
64.1% |
0.0% |
| flat |
mixed |
gunline |
64 |
76.6% |
0.0% |
| flat |
mixed |
melee |
64 |
1.6% |
0.0% |
| flat |
mixed |
mobile |
64 |
50.0% |
0.0% |
| flat |
mobile |
gunline |
64 |
90.6% |
0.0% |
| foundry |
armored |
melee |
64 |
100.0% |
0.0% |
| foundry |
melee |
control |
64 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
64 |
31.2% |
0.0% |
| foundry |
mixed |
control |
64 |
9.4% |
0.0% |
| foundry |
mixed |
gunline |
64 |
23.4% |
0.0% |
| foundry |
mixed |
melee |
64 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
64 |
20.3% |
0.0% |
| foundry |
mobile |
gunline |
64 |
81.2% |
0.0% |
| quarry |
armored |
melee |
64 |
65.6% |
0.0% |
| quarry |
melee |
control |
64 |
95.3% |
0.0% |
| quarry |
mixed |
armored |
64 |
53.1% |
0.0% |
| quarry |
mixed |
control |
64 |
46.9% |
0.0% |
| quarry |
mixed |
gunline |
64 |
64.1% |
0.0% |
| quarry |
mixed |
melee |
64 |
29.7% |
0.0% |
| quarry |
mixed |
mobile |
64 |
42.2% |
0.0% |
| quarry |
mobile |
gunline |
64 |
54.7% |
0.0% |
meleedamage1: family payoff (observed panel only)
| Family |
Expected score |
Opponents |
| mixed |
46.6% |
5 |
| armored |
55.9% |
2 |
| mobile |
68.0% |
2 |
| melee |
44.5% |
3 |
| gunline |
33.4% |
2 |
| control |
59.4% |
2 |
meleedamage1: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
melee |
64 |
85.9% |
0.0% |
| causeway |
melee |
control |
64 |
25.0% |
0.0% |
| causeway |
mixed |
armored |
64 |
40.6% |
0.0% |
| causeway |
mixed |
control |
64 |
60.9% |
0.0% |
| causeway |
mixed |
gunline |
64 |
73.4% |
0.0% |
| causeway |
mixed |
melee |
64 |
29.7% |
0.0% |
| causeway |
mixed |
mobile |
64 |
39.1% |
0.0% |
| causeway |
mobile |
gunline |
64 |
73.4% |
0.0% |
| flat |
armored |
melee |
64 |
3.1% |
0.0% |
| flat |
melee |
control |
64 |
31.2% |
0.0% |
| flat |
mixed |
armored |
64 |
79.7% |
0.0% |
| flat |
mixed |
control |
64 |
56.2% |
0.0% |
| flat |
mixed |
gunline |
64 |
73.4% |
0.0% |
| flat |
mixed |
melee |
64 |
3.1% |
0.0% |
| flat |
mixed |
mobile |
64 |
56.2% |
0.0% |
| flat |
mobile |
gunline |
64 |
90.6% |
0.0% |
| foundry |
armored |
melee |
64 |
100.0% |
0.0% |
| foundry |
melee |
control |
64 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
64 |
31.2% |
0.0% |
| foundry |
mixed |
control |
64 |
9.4% |
0.0% |
| foundry |
mixed |
gunline |
64 |
23.4% |
0.0% |
| foundry |
mixed |
melee |
64 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
64 |
20.3% |
0.0% |
| foundry |
mobile |
gunline |
64 |
81.2% |
0.0% |
| quarry |
armored |
melee |
64 |
62.5% |
0.0% |
| quarry |
melee |
control |
64 |
95.3% |
0.0% |
| quarry |
mixed |
armored |
64 |
53.1% |
0.0% |
| quarry |
mixed |
control |
64 |
46.9% |
0.0% |
| quarry |
mixed |
gunline |
64 |
62.5% |
0.0% |
| quarry |
mixed |
melee |
64 |
32.8% |
0.0% |
| quarry |
mixed |
mobile |
64 |
40.6% |
0.0% |
| quarry |
mobile |
gunline |
64 |
54.7% |
0.0% |
mobility1: family payoff (observed panel only)
| Family |
Expected score |
Opponents |
| mixed |
49.1% |
5 |
| armored |
42.8% |
2 |
| mobile |
71.3% |
2 |
| melee |
56.9% |
3 |
| gunline |
29.3% |
2 |
| control |
48.4% |
2 |
mobility1: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
melee |
64 |
51.6% |
0.0% |
| causeway |
melee |
control |
64 |
62.5% |
0.0% |
| causeway |
mixed |
armored |
64 |
73.4% |
0.0% |
| causeway |
mixed |
control |
64 |
29.7% |
0.0% |
| causeway |
mixed |
gunline |
64 |
60.9% |
0.0% |
| causeway |
mixed |
melee |
64 |
56.2% |
0.0% |
| causeway |
mixed |
mobile |
64 |
35.9% |
0.0% |
| causeway |
mobile |
gunline |
64 |
59.4% |
0.0% |
| flat |
armored |
melee |
64 |
0.0% |
0.0% |
| flat |
melee |
control |
64 |
89.1% |
0.0% |
| flat |
mixed |
armored |
64 |
60.9% |
0.0% |
| flat |
mixed |
control |
64 |
56.2% |
0.0% |
| flat |
mixed |
gunline |
64 |
71.9% |
0.0% |
| flat |
mixed |
melee |
64 |
0.0% |
0.0% |
| flat |
mixed |
mobile |
64 |
45.3% |
0.0% |
| flat |
mobile |
gunline |
64 |
96.9% |
0.0% |
| foundry |
armored |
melee |
64 |
100.0% |
0.0% |
| foundry |
melee |
control |
64 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
64 |
40.6% |
0.0% |
| foundry |
mixed |
control |
64 |
25.0% |
0.0% |
| foundry |
mixed |
gunline |
64 |
42.2% |
0.0% |
| foundry |
mixed |
melee |
64 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
64 |
21.9% |
0.0% |
| foundry |
mobile |
gunline |
64 |
95.3% |
0.0% |
| quarry |
armored |
melee |
64 |
34.4% |
0.0% |
| quarry |
melee |
control |
64 |
85.9% |
0.0% |
| quarry |
mixed |
armored |
64 |
68.8% |
0.0% |
| quarry |
mixed |
control |
64 |
64.1% |
0.0% |
| quarry |
mixed |
gunline |
64 |
73.4% |
0.0% |
| quarry |
mixed |
melee |
64 |
12.5% |
0.0% |
| quarry |
mixed |
mobile |
64 |
43.8% |
0.0% |
| quarry |
mobile |
gunline |
64 |
65.6% |
0.0% |
neutralpilots: family payoff (observed panel only)
| Family |
Expected score |
Opponents |
| mixed |
47.9% |
5 |
| armored |
52.9% |
2 |
| mobile |
68.4% |
2 |
| melee |
43.5% |
3 |
| gunline |
36.1% |
2 |
| control |
57.6% |
2 |
neutralpilots: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
melee |
64 |
73.4% |
0.0% |
| causeway |
melee |
control |
64 |
31.2% |
0.0% |
| causeway |
mixed |
armored |
64 |
54.7% |
0.0% |
| causeway |
mixed |
control |
64 |
54.7% |
0.0% |
| causeway |
mixed |
gunline |
64 |
68.8% |
0.0% |
| causeway |
mixed |
melee |
64 |
37.5% |
0.0% |
| causeway |
mixed |
mobile |
64 |
40.6% |
0.0% |
| causeway |
mobile |
gunline |
64 |
75.0% |
0.0% |
| flat |
armored |
melee |
64 |
7.8% |
0.0% |
| flat |
melee |
control |
64 |
39.1% |
0.0% |
| flat |
mixed |
armored |
64 |
68.8% |
0.0% |
| flat |
mixed |
control |
64 |
70.3% |
0.0% |
| flat |
mixed |
gunline |
64 |
65.6% |
0.0% |
| flat |
mixed |
melee |
64 |
9.4% |
0.0% |
| flat |
mixed |
mobile |
64 |
43.8% |
0.0% |
| flat |
mobile |
gunline |
64 |
93.8% |
0.0% |
| foundry |
armored |
melee |
64 |
100.0% |
0.0% |
| foundry |
melee |
control |
64 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
64 |
37.5% |
0.0% |
| foundry |
mixed |
control |
64 |
10.9% |
0.0% |
| foundry |
mixed |
gunline |
64 |
29.7% |
0.0% |
| foundry |
mixed |
melee |
64 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
64 |
9.4% |
0.0% |
| foundry |
mobile |
gunline |
64 |
70.3% |
0.0% |
| quarry |
armored |
melee |
64 |
54.7% |
0.0% |
| quarry |
melee |
control |
64 |
81.2% |
0.0% |
| quarry |
mixed |
armored |
64 |
51.6% |
0.0% |
| quarry |
mixed |
control |
64 |
51.6% |
0.0% |
| quarry |
mixed |
gunline |
64 |
48.4% |
0.0% |
| quarry |
mixed |
melee |
64 |
46.9% |
0.0% |
| quarry |
mixed |
mobile |
64 |
57.8% |
0.0% |
| quarry |
mobile |
gunline |
64 |
59.4% |
0.0% |
nofreelock: family payoff (observed panel only)
| Family |
Expected score |
Opponents |
| mixed |
46.3% |
5 |
| armored |
52.0% |
2 |
| mobile |
62.9% |
2 |
| melee |
53.5% |
3 |
| gunline |
32.2% |
2 |
| control |
56.8% |
2 |
nofreelock: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
melee |
64 |
39.1% |
0.0% |
| causeway |
melee |
control |
64 |
29.7% |
0.0% |
| causeway |
mixed |
armored |
64 |
32.8% |
0.0% |
| causeway |
mixed |
control |
64 |
32.8% |
0.0% |
| causeway |
mixed |
gunline |
64 |
60.9% |
0.0% |
| causeway |
mixed |
melee |
64 |
26.6% |
0.0% |
| causeway |
mixed |
mobile |
64 |
29.7% |
0.0% |
| causeway |
mobile |
gunline |
64 |
57.8% |
0.0% |
| flat |
armored |
melee |
64 |
9.4% |
0.0% |
| flat |
melee |
control |
64 |
28.1% |
0.0% |
| flat |
mixed |
armored |
64 |
54.7% |
0.0% |
| flat |
mixed |
control |
64 |
90.6% |
0.0% |
| flat |
mixed |
gunline |
64 |
85.9% |
0.0% |
| flat |
mixed |
melee |
64 |
0.0% |
0.0% |
| flat |
mixed |
mobile |
64 |
79.7% |
0.0% |
| flat |
mobile |
gunline |
64 |
90.6% |
0.0% |
| foundry |
armored |
melee |
64 |
100.0% |
0.0% |
| foundry |
melee |
control |
64 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
64 |
28.1% |
0.0% |
| foundry |
mixed |
control |
64 |
21.9% |
0.0% |
| foundry |
mixed |
gunline |
64 |
35.9% |
0.0% |
| foundry |
mixed |
melee |
64 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
64 |
25.0% |
0.0% |
| foundry |
mobile |
gunline |
64 |
89.1% |
0.0% |
| quarry |
armored |
melee |
64 |
31.2% |
0.0% |
| quarry |
melee |
control |
64 |
95.3% |
0.0% |
| quarry |
mixed |
armored |
64 |
48.4% |
0.0% |
| quarry |
mixed |
control |
64 |
46.9% |
0.0% |
| quarry |
mixed |
gunline |
64 |
56.2% |
0.0% |
| quarry |
mixed |
melee |
64 |
4.7% |
0.0% |
| quarry |
mixed |
mobile |
64 |
65.6% |
0.0% |
| quarry |
mobile |
gunline |
64 |
65.6% |
0.0% |
range80: family payoff (observed panel only)
| Family |
Expected score |
Opponents |
| mixed |
46.6% |
5 |
| armored |
47.5% |
2 |
| mobile |
66.6% |
2 |
| melee |
58.7% |
3 |
| gunline |
31.8% |
2 |
| control |
49.4% |
2 |
range80: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
melee |
64 |
54.7% |
0.0% |
| causeway |
melee |
control |
64 |
46.9% |
0.0% |
| causeway |
mixed |
armored |
64 |
67.2% |
0.0% |
| causeway |
mixed |
control |
64 |
60.9% |
0.0% |
| causeway |
mixed |
gunline |
64 |
57.8% |
0.0% |
| causeway |
mixed |
melee |
64 |
26.6% |
0.0% |
| causeway |
mixed |
mobile |
64 |
51.6% |
0.0% |
| causeway |
mobile |
gunline |
64 |
81.2% |
0.0% |
| flat |
armored |
melee |
64 |
7.8% |
0.0% |
| flat |
melee |
control |
64 |
79.7% |
0.0% |
| flat |
mixed |
armored |
64 |
62.5% |
0.0% |
| flat |
mixed |
control |
64 |
50.0% |
0.0% |
| flat |
mixed |
gunline |
64 |
70.3% |
0.0% |
| flat |
mixed |
melee |
64 |
1.6% |
0.0% |
| flat |
mixed |
mobile |
64 |
48.4% |
0.0% |
| flat |
mobile |
gunline |
64 |
84.4% |
0.0% |
| foundry |
armored |
melee |
64 |
98.4% |
0.0% |
| foundry |
melee |
control |
64 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
64 |
20.3% |
0.0% |
| foundry |
mixed |
control |
64 |
15.6% |
0.0% |
| foundry |
mixed |
gunline |
64 |
32.8% |
0.0% |
| foundry |
mixed |
melee |
64 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
64 |
14.1% |
0.0% |
| foundry |
mobile |
gunline |
64 |
92.2% |
0.0% |
| quarry |
armored |
melee |
64 |
14.1% |
0.0% |
| quarry |
melee |
control |
64 |
96.9% |
0.0% |
| quarry |
mixed |
armored |
64 |
45.3% |
0.0% |
| quarry |
mixed |
control |
64 |
54.7% |
0.0% |
| quarry |
mixed |
gunline |
64 |
75.0% |
0.0% |
| quarry |
mixed |
melee |
64 |
15.6% |
0.0% |
| quarry |
mixed |
mobile |
64 |
62.5% |
0.0% |
| quarry |
mobile |
gunline |
64 |
51.6% |
0.0% |
zone2: family payoff (observed panel only)
| Family |
Expected score |
Opponents |
| mixed |
47.0% |
5 |
| armored |
57.8% |
2 |
| mobile |
68.2% |
2 |
| melee |
43.4% |
3 |
| gunline |
32.8% |
2 |
| control |
58.8% |
2 |
zone2: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
melee |
64 |
96.9% |
0.0% |
| causeway |
melee |
control |
64 |
29.7% |
0.0% |
| causeway |
mixed |
armored |
64 |
43.8% |
0.0% |
| causeway |
mixed |
control |
64 |
64.1% |
0.0% |
| causeway |
mixed |
gunline |
64 |
71.9% |
0.0% |
| causeway |
mixed |
melee |
64 |
34.4% |
0.0% |
| causeway |
mixed |
mobile |
64 |
40.6% |
0.0% |
| causeway |
mobile |
gunline |
64 |
73.4% |
0.0% |
| flat |
armored |
melee |
64 |
4.7% |
0.0% |
| flat |
melee |
control |
64 |
28.1% |
0.0% |
| flat |
mixed |
armored |
64 |
76.6% |
0.0% |
| flat |
mixed |
control |
64 |
59.4% |
0.0% |
| flat |
mixed |
gunline |
64 |
78.1% |
0.0% |
| flat |
mixed |
melee |
64 |
1.6% |
0.0% |
| flat |
mixed |
mobile |
64 |
53.1% |
0.0% |
| flat |
mobile |
gunline |
64 |
90.6% |
0.0% |
| foundry |
armored |
melee |
64 |
100.0% |
0.0% |
| foundry |
melee |
control |
64 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
64 |
31.2% |
0.0% |
| foundry |
mixed |
control |
64 |
10.9% |
0.0% |
| foundry |
mixed |
gunline |
64 |
25.0% |
0.0% |
| foundry |
mixed |
melee |
64 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
64 |
20.3% |
0.0% |
| foundry |
mobile |
gunline |
64 |
81.2% |
0.0% |
| quarry |
armored |
melee |
64 |
65.6% |
0.0% |
| quarry |
melee |
control |
64 |
95.3% |
0.0% |
| quarry |
mixed |
armored |
64 |
53.1% |
0.0% |
| quarry |
mixed |
control |
64 |
42.2% |
0.0% |
| quarry |
mixed |
gunline |
64 |
62.5% |
0.0% |
| quarry |
mixed |
melee |
64 |
29.7% |
0.0% |
| quarry |
mixed |
mobile |
64 |
40.6% |
0.0% |
| quarry |
mobile |
gunline |
64 |
54.7% |
0.0% |