Mecha Skirmish / Balance study analysisPrototype field notes / v0.6
Balance study analysis
Phase: reachability-exploratory. Rows are paired on all eight study keys. Draws score one half. Comeback after first loss is descriptive, not causal.
Comparison manifest: /Users/cody/Dev/mecha-skirmish/docs/tuning/evidence/2026-09-09-multivariant/reachability-comparison.json (adaptive-exploratory, SHA-256 55abe6928ac6c9089796b2f5ea481e8deab7584a16562be2c463afac4a79aa10). Aliases below retain their original control identities and phases.
Candidate summary
| Candidate |
Actual control identity |
Panel |
Spread |
Mean abs dev |
Empty Fire |
Dead before attack |
Physical side |
First side |
First-loss win |
Rounds |
Wipes |
| baseline |
baseline (wide) |
full-15-pair |
20.0% |
6.4% |
13.7% |
8.3% |
0.7% |
3.2% |
30.9% |
6.00 |
69.8% |
| goalpath |
goalpath (wide) |
full-15-pair |
37.7% |
10.1% |
13.7% |
10.3% |
0.7% |
4.6% |
28.0% |
6.14 |
64.6% |
| zonegoals |
zonegoals (reachability) |
full-15-pair |
31.5% |
7.9% |
13.7% |
9.6% |
0.7% |
4.3% |
29.6% |
6.10 |
65.5% |
| safeapproach |
safeapproach (reachability) |
full-15-pair |
51.8% |
11.2% |
13.6% |
6.7% |
0.5% |
3.0% |
36.3% |
5.72 |
82.1% |
Paired changes from baseline
Positive guardrail changes are harmful. Worst-map columns are the largest same-map increase in absolute bias. Mean absolute bias remains descriptive.
| Candidate |
Spread |
Empty Fire |
Dead before attack |
Worst added physical |
Worst added first |
Mean physical |
Mean first |
| goalpath |
17.7% [13.6%, 22.5%] |
-0.0% [-0.2%, 0.2%] |
1.9% [1.7%, 2.1%] |
1.5% [0.0%, 3.5%] |
4.1% [1.7%, 6.6%] |
0.0% |
1.4% |
| zonegoals |
11.6% [7.1%, 16.2%] |
-0.1% [-0.3%, 0.1%] |
1.3% [1.1%, 1.5%] |
0.7% [0.0%, 2.8%] |
4.5% [1.5%, 6.1%] |
0.0% |
1.1% |
| safeapproach |
31.8% [28.5%, 34.6%] |
-0.1% [-0.4%, 0.1%] |
-1.6% [-1.9%, -1.3%] |
0.1% [0.0%, 1.7%] |
2.6% [0.7%, 4.5%] |
-0.2% |
-0.2% |
Intervals: 95.0% paired seed-block bootstrap, 1,000 replicates. Exploratory only; final inference requires the predeclared 99% intervals.
Exploratory family-payoff intervals
These 95% bootstrap intervals are descriptive and separate from the five primary claims. Point and interval warnings are reported separately against the 35%–65% review band.
| Candidate |
Family |
Point |
95% interval |
Point outside band |
Interval entirely outside band |
| baseline |
mixed |
46.1% |
[44.3%, 47.9%] |
no |
no |
| baseline |
armored |
47.4% |
[45.0%, 49.9%] |
no |
no |
| baseline |
mobile |
60.3% |
[57.9%, 62.7%] |
no |
no |
| baseline |
melee |
47.0% |
[45.0%, 48.8%] |
no |
no |
| baseline |
gunline |
40.3% |
[37.1%, 43.8%] |
no |
no |
| baseline |
control |
58.9% |
[56.4%, 61.2%] |
no |
no |
| goalpath |
mixed |
44.4% |
[42.2%, 46.7%] |
no |
no |
| goalpath |
armored |
52.2% |
[50.2%, 54.2%] |
no |
no |
| goalpath |
mobile |
63.7% |
[61.1%, 65.9%] |
no |
no |
| goalpath |
melee |
26.7% |
[25.2%, 28.1%] |
yes |
yes |
| goalpath |
gunline |
48.6% |
[45.9%, 51.5%] |
no |
no |
| goalpath |
control |
64.4% |
[62.0%, 66.6%] |
no |
no |
| zonegoals |
mixed |
49.1% |
[46.6%, 51.5%] |
no |
no |
| zonegoals |
armored |
50.1% |
[48.3%, 51.8%] |
no |
no |
| zonegoals |
mobile |
61.1% |
[58.8%, 63.2%] |
no |
no |
| zonegoals |
melee |
31.0% |
[29.4%, 32.7%] |
yes |
yes |
| zonegoals |
gunline |
46.1% |
[43.7%, 48.9%] |
no |
no |
| zonegoals |
control |
62.5% |
[59.9%, 64.8%] |
no |
no |
| safeapproach |
mixed |
47.7% |
[45.8%, 49.7%] |
no |
no |
| safeapproach |
armored |
38.4% |
[36.9%, 40.0%] |
no |
no |
| safeapproach |
mobile |
49.4% |
[47.2%, 51.3%] |
no |
no |
| safeapproach |
melee |
83.7% |
[81.6%, 85.6%] |
yes |
yes |
| safeapproach |
gunline |
32.0% |
[29.1%, 35.1%] |
yes |
no |
| safeapproach |
control |
48.8% |
[46.1%, 51.2%] |
no |
no |
Operational and command metrics
| Candidate |
First attack |
Moves |
Move hexes |
Melees |
Locks |
CP grant |
CP spend |
CP waste |
Policy declines |
Budget denials |
CP left |
Nominal mitigation |
| baseline |
1.94 |
112.59 |
112.59 |
3.97 |
7.82 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
| goalpath |
1.96 |
110.97 |
110.97 |
3.50 |
8.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
| zonegoals |
1.95 |
111.35 |
111.35 |
3.68 |
7.86 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
| safeapproach |
1.97 |
112.89 |
112.89 |
4.49 |
7.30 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
0.00 |
baseline: family payoff (full opponent panel)
| Family |
Expected score |
Opponents |
| mixed |
46.1% |
5 |
| armored |
47.4% |
5 |
| mobile |
60.3% |
5 |
| melee |
47.0% |
5 |
| gunline |
40.3% |
5 |
| control |
58.9% |
5 |
baseline: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
control |
128 |
62.5% |
0.0% |
| causeway |
armored |
gunline |
128 |
50.0% |
0.0% |
| causeway |
armored |
melee |
128 |
81.2% |
0.0% |
| causeway |
armored |
mobile |
128 |
43.0% |
0.0% |
| causeway |
gunline |
control |
128 |
26.6% |
0.0% |
| causeway |
melee |
control |
128 |
35.9% |
0.0% |
| causeway |
melee |
gunline |
128 |
82.0% |
0.0% |
| causeway |
mixed |
armored |
128 |
63.3% |
0.0% |
| causeway |
mixed |
control |
128 |
51.6% |
0.0% |
| causeway |
mixed |
gunline |
128 |
71.1% |
0.0% |
| causeway |
mixed |
melee |
128 |
17.2% |
0.0% |
| causeway |
mixed |
mobile |
128 |
35.2% |
0.0% |
| causeway |
mobile |
control |
128 |
71.1% |
0.0% |
| causeway |
mobile |
gunline |
128 |
60.9% |
0.0% |
| causeway |
mobile |
melee |
128 |
64.8% |
0.0% |
| flat |
armored |
control |
128 |
31.2% |
0.0% |
| flat |
armored |
gunline |
128 |
53.1% |
0.0% |
| flat |
armored |
melee |
128 |
1.6% |
0.0% |
| flat |
armored |
mobile |
128 |
33.6% |
0.0% |
| flat |
gunline |
control |
128 |
17.2% |
0.0% |
| flat |
melee |
control |
128 |
21.9% |
0.0% |
| flat |
melee |
gunline |
128 |
37.5% |
0.0% |
| flat |
mixed |
armored |
128 |
64.1% |
0.0% |
| flat |
mixed |
control |
128 |
68.0% |
0.0% |
| flat |
mixed |
gunline |
128 |
73.4% |
0.0% |
| flat |
mixed |
melee |
128 |
3.1% |
0.0% |
| flat |
mixed |
mobile |
128 |
57.0% |
0.0% |
| flat |
mobile |
control |
128 |
34.4% |
0.0% |
| flat |
mobile |
gunline |
128 |
85.9% |
0.0% |
| flat |
mobile |
melee |
128 |
6.2% |
0.0% |
| foundry |
armored |
control |
128 |
37.5% |
0.0% |
| foundry |
armored |
gunline |
128 |
59.4% |
0.0% |
| foundry |
armored |
melee |
128 |
100.0% |
0.0% |
| foundry |
armored |
mobile |
128 |
37.5% |
0.0% |
| foundry |
gunline |
control |
128 |
30.5% |
0.0% |
| foundry |
melee |
control |
128 |
0.0% |
0.0% |
| foundry |
melee |
gunline |
128 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
128 |
33.6% |
0.0% |
| foundry |
mixed |
control |
128 |
10.2% |
0.0% |
| foundry |
mixed |
gunline |
128 |
21.9% |
0.0% |
| foundry |
mixed |
melee |
128 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
128 |
20.3% |
0.0% |
| foundry |
mobile |
control |
128 |
64.1% |
0.0% |
| foundry |
mobile |
gunline |
128 |
85.2% |
0.0% |
| foundry |
mobile |
melee |
128 |
100.0% |
0.0% |
| quarry |
armored |
control |
128 |
43.0% |
0.0% |
| quarry |
armored |
gunline |
128 |
39.8% |
0.0% |
| quarry |
armored |
melee |
128 |
58.6% |
0.0% |
| quarry |
armored |
mobile |
128 |
35.2% |
0.0% |
| quarry |
gunline |
control |
128 |
53.1% |
0.0% |
| quarry |
melee |
control |
128 |
90.6% |
0.0% |
| quarry |
melee |
gunline |
128 |
81.2% |
0.0% |
| quarry |
mixed |
armored |
128 |
57.8% |
0.0% |
| quarry |
mixed |
control |
128 |
39.8% |
0.0% |
| quarry |
mixed |
gunline |
128 |
57.0% |
0.0% |
| quarry |
mixed |
melee |
128 |
33.6% |
0.0% |
| quarry |
mixed |
mobile |
128 |
43.8% |
0.0% |
| quarry |
mobile |
control |
128 |
33.6% |
0.0% |
| quarry |
mobile |
gunline |
128 |
62.5% |
0.0% |
| quarry |
mobile |
melee |
128 |
42.2% |
0.0% |
goalpath: family payoff (full opponent panel)
| Family |
Expected score |
Opponents |
| mixed |
44.4% |
5 |
| armored |
52.2% |
5 |
| mobile |
63.7% |
5 |
| melee |
26.7% |
5 |
| gunline |
48.6% |
5 |
| control |
64.4% |
5 |
goalpath: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
control |
128 |
69.5% |
0.0% |
| causeway |
armored |
gunline |
128 |
57.8% |
0.0% |
| causeway |
armored |
melee |
128 |
87.5% |
0.0% |
| causeway |
armored |
mobile |
128 |
42.2% |
0.0% |
| causeway |
gunline |
control |
128 |
25.8% |
0.0% |
| causeway |
melee |
control |
128 |
46.9% |
0.0% |
| causeway |
melee |
gunline |
128 |
32.8% |
0.0% |
| causeway |
mixed |
armored |
128 |
45.3% |
0.0% |
| causeway |
mixed |
control |
128 |
29.7% |
0.0% |
| causeway |
mixed |
gunline |
128 |
30.5% |
0.0% |
| causeway |
mixed |
melee |
128 |
90.6% |
0.0% |
| causeway |
mixed |
mobile |
128 |
32.0% |
0.0% |
| causeway |
mobile |
control |
128 |
70.3% |
0.0% |
| causeway |
mobile |
gunline |
128 |
60.2% |
0.0% |
| causeway |
mobile |
melee |
128 |
72.7% |
0.0% |
| flat |
armored |
control |
128 |
31.2% |
0.0% |
| flat |
armored |
gunline |
128 |
53.1% |
0.0% |
| flat |
armored |
melee |
128 |
1.6% |
0.0% |
| flat |
armored |
mobile |
128 |
33.6% |
0.0% |
| flat |
gunline |
control |
128 |
17.2% |
0.0% |
| flat |
melee |
control |
128 |
21.9% |
0.0% |
| flat |
melee |
gunline |
128 |
37.5% |
0.0% |
| flat |
mixed |
armored |
128 |
64.1% |
0.0% |
| flat |
mixed |
control |
128 |
68.0% |
0.0% |
| flat |
mixed |
gunline |
128 |
73.4% |
0.0% |
| flat |
mixed |
melee |
128 |
3.1% |
0.0% |
| flat |
mixed |
mobile |
128 |
57.0% |
0.0% |
| flat |
mobile |
control |
128 |
34.4% |
0.0% |
| flat |
mobile |
gunline |
128 |
85.9% |
0.0% |
| flat |
mobile |
melee |
128 |
6.2% |
0.0% |
| foundry |
armored |
control |
128 |
37.5% |
0.0% |
| foundry |
armored |
gunline |
128 |
59.4% |
0.0% |
| foundry |
armored |
melee |
128 |
100.0% |
0.0% |
| foundry |
armored |
mobile |
128 |
32.8% |
0.0% |
| foundry |
gunline |
control |
128 |
29.7% |
0.0% |
| foundry |
melee |
control |
128 |
0.0% |
0.0% |
| foundry |
melee |
gunline |
128 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
128 |
34.4% |
0.0% |
| foundry |
mixed |
control |
128 |
10.9% |
0.0% |
| foundry |
mixed |
gunline |
128 |
24.2% |
0.0% |
| foundry |
mixed |
melee |
128 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
128 |
15.6% |
0.0% |
| foundry |
mobile |
control |
128 |
64.8% |
0.0% |
| foundry |
mobile |
gunline |
128 |
84.4% |
0.0% |
| foundry |
mobile |
melee |
128 |
100.0% |
0.0% |
| quarry |
armored |
control |
128 |
40.6% |
0.0% |
| quarry |
armored |
gunline |
128 |
39.1% |
0.0% |
| quarry |
armored |
melee |
128 |
99.2% |
0.0% |
| quarry |
armored |
mobile |
128 |
35.9% |
0.0% |
| quarry |
gunline |
control |
128 |
46.1% |
0.0% |
| quarry |
melee |
control |
128 |
25.0% |
0.0% |
| quarry |
melee |
gunline |
128 |
7.8% |
0.0% |
| quarry |
mixed |
armored |
128 |
32.8% |
0.0% |
| quarry |
mixed |
control |
128 |
11.7% |
0.0% |
| quarry |
mixed |
gunline |
128 |
38.3% |
0.0% |
| quarry |
mixed |
melee |
128 |
93.0% |
0.0% |
| quarry |
mixed |
mobile |
128 |
33.6% |
0.0% |
| quarry |
mobile |
control |
128 |
31.2% |
0.0% |
| quarry |
mobile |
gunline |
128 |
62.5% |
0.0% |
| quarry |
mobile |
melee |
128 |
83.6% |
0.0% |
zonegoals: family payoff (full opponent panel)
| Family |
Expected score |
Opponents |
| mixed |
49.1% |
5 |
| armored |
50.1% |
5 |
| mobile |
61.1% |
5 |
| melee |
31.0% |
5 |
| gunline |
46.1% |
5 |
| control |
62.5% |
5 |
zonegoals: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
control |
128 |
69.5% |
0.0% |
| causeway |
armored |
gunline |
128 |
55.5% |
0.0% |
| causeway |
armored |
melee |
128 |
86.7% |
0.0% |
| causeway |
armored |
mobile |
128 |
41.4% |
0.0% |
| causeway |
gunline |
control |
128 |
26.6% |
0.0% |
| causeway |
melee |
control |
128 |
46.9% |
0.0% |
| causeway |
melee |
gunline |
128 |
32.8% |
0.0% |
| causeway |
mixed |
armored |
128 |
53.1% |
0.0% |
| causeway |
mixed |
control |
128 |
57.0% |
0.0% |
| causeway |
mixed |
gunline |
128 |
48.4% |
0.0% |
| causeway |
mixed |
melee |
128 |
90.6% |
0.0% |
| causeway |
mixed |
mobile |
128 |
40.6% |
0.0% |
| causeway |
mobile |
control |
128 |
70.3% |
0.0% |
| causeway |
mobile |
gunline |
128 |
60.2% |
0.0% |
| causeway |
mobile |
melee |
128 |
70.3% |
0.0% |
| flat |
armored |
control |
128 |
31.2% |
0.0% |
| flat |
armored |
gunline |
128 |
53.1% |
0.0% |
| flat |
armored |
melee |
128 |
1.6% |
0.0% |
| flat |
armored |
mobile |
128 |
33.6% |
0.0% |
| flat |
gunline |
control |
128 |
17.2% |
0.0% |
| flat |
melee |
control |
128 |
21.9% |
0.0% |
| flat |
melee |
gunline |
128 |
37.5% |
0.0% |
| flat |
mixed |
armored |
128 |
64.1% |
0.0% |
| flat |
mixed |
control |
128 |
68.0% |
0.0% |
| flat |
mixed |
gunline |
128 |
73.4% |
0.0% |
| flat |
mixed |
melee |
128 |
3.1% |
0.0% |
| flat |
mixed |
mobile |
128 |
57.0% |
0.0% |
| flat |
mobile |
control |
128 |
34.4% |
0.0% |
| flat |
mobile |
gunline |
128 |
85.9% |
0.0% |
| flat |
mobile |
melee |
128 |
6.2% |
0.0% |
| foundry |
armored |
control |
128 |
37.5% |
0.0% |
| foundry |
armored |
gunline |
128 |
59.4% |
0.0% |
| foundry |
armored |
melee |
128 |
100.0% |
0.0% |
| foundry |
armored |
mobile |
128 |
32.8% |
0.0% |
| foundry |
gunline |
control |
128 |
29.7% |
0.0% |
| foundry |
melee |
control |
128 |
0.0% |
0.0% |
| foundry |
melee |
gunline |
128 |
0.0% |
0.0% |
| foundry |
mixed |
armored |
128 |
34.4% |
0.0% |
| foundry |
mixed |
control |
128 |
10.9% |
0.0% |
| foundry |
mixed |
gunline |
128 |
24.2% |
0.0% |
| foundry |
mixed |
melee |
128 |
100.0% |
0.0% |
| foundry |
mixed |
mobile |
128 |
15.6% |
0.0% |
| foundry |
mobile |
control |
128 |
64.8% |
0.0% |
| foundry |
mobile |
gunline |
128 |
84.4% |
0.0% |
| foundry |
mobile |
melee |
128 |
100.0% |
0.0% |
| quarry |
armored |
control |
128 |
39.8% |
0.0% |
| quarry |
armored |
gunline |
128 |
42.2% |
0.0% |
| quarry |
armored |
melee |
128 |
84.4% |
0.0% |
| quarry |
armored |
mobile |
128 |
35.9% |
0.0% |
| quarry |
gunline |
control |
128 |
46.1% |
0.0% |
| quarry |
melee |
control |
128 |
24.2% |
0.0% |
| quarry |
melee |
gunline |
128 |
26.6% |
0.0% |
| quarry |
mixed |
armored |
128 |
50.8% |
0.0% |
| quarry |
mixed |
control |
128 |
10.2% |
0.0% |
| quarry |
mixed |
gunline |
128 |
58.6% |
0.0% |
| quarry |
mixed |
melee |
128 |
74.2% |
0.0% |
| quarry |
mixed |
mobile |
128 |
48.4% |
0.0% |
| quarry |
mobile |
control |
128 |
43.0% |
0.0% |
| quarry |
mobile |
gunline |
128 |
54.7% |
0.0% |
| quarry |
mobile |
melee |
128 |
52.3% |
0.0% |
safeapproach: family payoff (full opponent panel)
| Family |
Expected score |
Opponents |
| mixed |
47.7% |
5 |
| armored |
38.4% |
5 |
| mobile |
49.4% |
5 |
| melee |
83.7% |
5 |
| gunline |
32.0% |
5 |
| control |
48.8% |
5 |
safeapproach: map and pairing points
| Map |
X |
Y |
Games |
X score |
Draws |
| causeway |
armored |
control |
128 |
69.5% |
0.0% |
| causeway |
armored |
gunline |
128 |
55.5% |
0.0% |
| causeway |
armored |
melee |
128 |
11.7% |
0.0% |
| causeway |
armored |
mobile |
128 |
41.4% |
0.0% |
| causeway |
gunline |
control |
128 |
26.6% |
0.0% |
| causeway |
melee |
control |
128 |
93.8% |
0.0% |
| causeway |
melee |
gunline |
128 |
98.4% |
0.0% |
| causeway |
mixed |
armored |
128 |
53.9% |
0.0% |
| causeway |
mixed |
control |
128 |
50.8% |
0.0% |
| causeway |
mixed |
gunline |
128 |
71.1% |
0.0% |
| causeway |
mixed |
melee |
128 |
4.7% |
0.0% |
| causeway |
mixed |
mobile |
128 |
43.0% |
0.0% |
| causeway |
mobile |
control |
128 |
70.3% |
0.0% |
| causeway |
mobile |
gunline |
128 |
60.2% |
0.0% |
| causeway |
mobile |
melee |
128 |
13.3% |
0.0% |
| flat |
armored |
control |
128 |
31.2% |
0.0% |
| flat |
armored |
gunline |
128 |
53.1% |
0.0% |
| flat |
armored |
melee |
128 |
1.6% |
0.0% |
| flat |
armored |
mobile |
128 |
33.6% |
0.0% |
| flat |
gunline |
control |
128 |
17.2% |
0.0% |
| flat |
melee |
control |
128 |
21.9% |
0.0% |
| flat |
melee |
gunline |
128 |
37.5% |
0.0% |
| flat |
mixed |
armored |
128 |
64.1% |
0.0% |
| flat |
mixed |
control |
128 |
68.0% |
0.0% |
| flat |
mixed |
gunline |
128 |
73.4% |
0.0% |
| flat |
mixed |
melee |
128 |
3.1% |
0.0% |
| flat |
mixed |
mobile |
128 |
57.0% |
0.0% |
| flat |
mobile |
control |
128 |
34.4% |
0.0% |
| flat |
mobile |
gunline |
128 |
85.9% |
0.0% |
| flat |
mobile |
melee |
128 |
6.2% |
0.0% |
| foundry |
armored |
control |
128 |
37.5% |
0.0% |
| foundry |
armored |
gunline |
128 |
59.4% |
0.0% |
| foundry |
armored |
melee |
128 |
11.7% |
0.0% |
| foundry |
armored |
mobile |
128 |
32.8% |
0.0% |
| foundry |
gunline |
control |
128 |
29.7% |
0.0% |
| foundry |
melee |
control |
128 |
88.3% |
0.0% |
| foundry |
melee |
gunline |
128 |
100.0% |
0.0% |
| foundry |
mixed |
armored |
128 |
56.2% |
0.0% |
| foundry |
mixed |
control |
128 |
51.6% |
0.0% |
| foundry |
mixed |
gunline |
128 |
73.4% |
0.0% |
| foundry |
mixed |
melee |
128 |
10.9% |
0.0% |
| foundry |
mixed |
mobile |
128 |
47.7% |
0.0% |
| foundry |
mobile |
control |
128 |
64.8% |
0.0% |
| foundry |
mobile |
gunline |
128 |
84.4% |
0.0% |
| foundry |
mobile |
melee |
128 |
4.7% |
0.0% |
| quarry |
armored |
control |
128 |
39.8% |
0.0% |
| quarry |
armored |
gunline |
128 |
42.2% |
0.0% |
| quarry |
armored |
melee |
128 |
36.7% |
0.0% |
| quarry |
armored |
mobile |
128 |
35.9% |
0.0% |
| quarry |
gunline |
control |
128 |
46.1% |
0.0% |
| quarry |
melee |
control |
128 |
92.2% |
0.0% |
| quarry |
melee |
gunline |
128 |
71.1% |
0.0% |
| quarry |
mixed |
armored |
128 |
50.8% |
0.0% |
| quarry |
mixed |
control |
128 |
47.7% |
0.0% |
| quarry |
mixed |
gunline |
128 |
60.2% |
0.0% |
| quarry |
mixed |
melee |
128 |
18.8% |
0.0% |
| quarry |
mixed |
mobile |
128 |
48.4% |
0.0% |
| quarry |
mobile |
control |
128 |
43.0% |
0.0% |
| quarry |
mobile |
gunline |
128 |
54.7% |
0.0% |
| quarry |
mobile |
melee |
128 |
5.5% |
0.0% |