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Mecha Skirmish / Balance study analysisPrototype field notes / v0.6

Balance study analysis

Phase: goal-screen. Rows are paired on all eight study keys. Draws score one half. Comeback after first loss is descriptive, not causal.

Candidate summary

Candidate Panel Spread Mean abs dev Empty Fire Dead before attack Physical side First side First-loss win Rounds Wipes
baseline partial-observed-panel 35.5% 10.1% 15.1% 8.8% 1.1% 5.1% 30.9% 5.96 70.4%
goalpath partial-observed-panel 44.5% 15.9% 15.5% 11.0% 0.7% 7.6% 27.7% 6.11 63.6%

Paired changes from baseline

Positive guardrail changes are harmful. Worst-map columns are the largest same-map increase in absolute bias. Mean absolute bias remains descriptive.

Candidate Spread Empty Fire Dead before attack Worst added physical Worst added first Mean physical Mean first
goalpath 9.0% 0.4% 2.2% 1.0% 5.5% -0.3% 2.5%

Operational and command metrics

Candidate First attack Moves Move hexes Melees Locks CP grant CP spend CP waste Policy declines Budget denials CP left Nominal mitigation
baseline 1.99 112.90 112.90 3.86 7.33 0.00 0.00 0.00 0.00 0.00 0.00 0.00
goalpath 2.03 110.32 110.32 3.23 7.44 0.00 0.00 0.00 0.00 0.00 0.00 0.00

baseline: family payoff (observed panel only)

Family Expected score Opponents
mixed 46.6% 5
armored 56.8% 2
mobile 68.4% 2
melee 44.3% 3
gunline 32.8% 2
control 59.0% 2

baseline: map and pairing points

Map X Y Games X score Draws
causeway armored melee 64 85.9% 0.0%
causeway melee control 64 29.7% 0.0%
causeway mixed armored 64 42.2% 0.0%
causeway mixed control 64 64.1% 0.0%
causeway mixed gunline 64 73.4% 0.0%
causeway mixed melee 64 32.8% 0.0%
causeway mixed mobile 64 39.1% 0.0%
causeway mobile gunline 64 73.4% 0.0%
flat armored melee 64 4.7% 0.0%
flat melee control 64 28.1% 0.0%
flat mixed armored 64 76.6% 0.0%
flat mixed control 64 59.4% 0.0%
flat mixed gunline 64 78.1% 0.0%
flat mixed melee 64 1.6% 0.0%
flat mixed mobile 64 53.1% 0.0%
flat mobile gunline 64 90.6% 0.0%
foundry armored melee 64 100.0% 0.0%
foundry melee control 64 0.0% 0.0%
foundry mixed armored 64 31.2% 0.0%
foundry mixed control 64 9.4% 0.0%
foundry mixed gunline 64 23.4% 0.0%
foundry mixed melee 64 100.0% 0.0%
foundry mixed mobile 64 20.3% 0.0%
foundry mobile gunline 64 81.2% 0.0%
quarry armored melee 64 67.2% 0.0%
quarry melee control 64 95.3% 0.0%
quarry mixed armored 64 53.1% 0.0%
quarry mixed control 64 42.2% 0.0%
quarry mixed gunline 64 62.5% 0.0%
quarry mixed melee 64 29.7% 0.0%
quarry mixed mobile 64 40.6% 0.0%
quarry mobile gunline 64 54.7% 0.0%

goalpath: family payoff (observed panel only)

Family Expected score Opponents
mixed 44.5% 5
armored 64.3% 2
mobile 70.9% 2
melee 27.7% 3
gunline 39.6% 2
control 72.3% 2

goalpath: map and pairing points

Map X Y Games X score Draws
causeway armored melee 64 95.3% 0.0%
causeway melee control 64 56.2% 0.0%
causeway mixed armored 64 46.9% 0.0%
causeway mixed control 64 29.7% 0.0%
causeway mixed gunline 64 39.1% 0.0%
causeway mixed melee 64 87.5% 0.0%
causeway mixed mobile 64 34.4% 0.0%
causeway mobile gunline 64 71.9% 0.0%
flat armored melee 64 4.7% 0.0%
flat melee control 64 28.1% 0.0%
flat mixed armored 64 76.6% 0.0%
flat mixed control 64 59.4% 0.0%
flat mixed gunline 64 78.1% 0.0%
flat mixed melee 64 1.6% 0.0%
flat mixed mobile 64 53.1% 0.0%
flat mobile gunline 64 90.6% 0.0%
foundry armored melee 64 100.0% 0.0%
foundry melee control 64 0.0% 0.0%
foundry mixed armored 64 29.7% 0.0%
foundry mixed control 64 6.2% 0.0%
foundry mixed gunline 64 20.3% 0.0%
foundry mixed melee 64 100.0% 0.0%
foundry mixed mobile 64 23.4% 0.0%
foundry mobile gunline 64 82.8% 0.0%
quarry armored melee 64 98.4% 0.0%
quarry melee control 64 31.2% 0.0%
quarry mixed armored 64 31.2% 0.0%
quarry mixed control 64 10.9% 0.0%
quarry mixed gunline 64 45.3% 0.0%
quarry mixed melee 64 95.3% 0.0%
quarry mixed mobile 64 21.9% 0.0%
quarry mobile gunline 64 54.7% 0.0%