Skip to content
Mecha Skirmish / Balance study analysisPrototype field notes / v0.6

Balance study analysis

Phase: cautious-policy. Rows are paired on all eight study keys. Draws score one half. Comeback after first loss is descriptive, not causal.

Comparison manifest: /Users/cody/Dev/mecha-skirmish/docs/tuning/evidence/2026-09-09-multivariant/cautious-policy-comparison.json (adaptive-exploratory, SHA-256 ca5834bb555f878fab692b32dd7811f888340cf7667bff722b1227b10190bae8). Aliases below retain their original control identities and phases.

Candidate summary

Candidate Actual control identity Panel Spread Mean abs dev Empty Fire Dead before attack Physical side First side First-loss win Rounds Wipes
baseline safeapproach (cautious-policy) partial-observed-panel 15.8% 5.5% 11.8% 22.4% 0.4% 1.6% 26.8% 5.95 68.9%
meleepoolminus1 safeapproach+meleepoolminus1 (cautious-policy) partial-observed-panel 17.9% 6.7% 11.7% 22.7% 0.4% 1.8% 26.4% 6.16 65.0%
accuracy2 safeapproach+accuracy2 (cautious-policy) partial-observed-panel 16.4% 5.4% 7.2% 26.3% 0.8% 2.0% 27.5% 5.84 75.4%
meleepoolminus1+accuracy2 safeapproach+meleepoolminus1+accuracy2 (cautious-policy) partial-observed-panel 32.9% 13.9% 7.2% 26.3% 0.5% 1.7% 25.1% 6.01 73.4%

Paired changes from baseline

Positive guardrail changes are harmful. Worst-map columns are the largest same-map increase in absolute bias. Mean absolute bias remains descriptive.

Candidate Spread Empty Fire Dead before attack Worst added physical Worst added first Mean physical Mean first
meleepoolminus1 2.0% [-5.6%, 7.7%] -0.0% [-0.2%, 0.1%] 0.3% [0.1%, 0.4%] 0.4% [-0.0%, 1.3%] 0.8% [0.3%, 2.5%] 0.0% 0.2%
accuracy2 0.5% [-4.5%, 6.0%] -4.5% [-5.3%, -3.9%] 3.9% [3.4%, 4.3%] 0.8% [0.3%, 2.2%] 1.1% [0.4%, 3.7%] 0.4% 0.4%
meleepoolminus1+accuracy2 17.1% [11.8%, 22.2%] -4.5% [-5.4%, -3.8%] 3.9% [3.4%, 4.3%] 0.5% [0.1%, 1.4%] 1.0% [0.0%, 3.2%] 0.1% 0.1%

Intervals: 95.0% paired seed-block bootstrap, 1,000 replicates. Exploratory only; final inference requires the predeclared 99% intervals.

Exploratory family-payoff intervals

These 95% bootstrap intervals are descriptive and separate from the five primary claims. Point and interval warnings are reported separately against the 35%–65% review band.

Candidate Family Point 95% interval Point outside band Interval entirely outside band
baseline mixed 41.8% [38.7%, 45.8%] no no
baseline armored 46.2% [43.4%, 50.0%] no no
baseline mobile 39.6% [36.7%, 42.6%] no no
baseline melee 53.0% [49.8%, 55.3%] no no
baseline gunline 52.0% [49.0%, 56.2%] no no
baseline control 55.4% [52.9%, 57.9%] no no
meleepoolminus1 mixed 51.7% [49.2%, 54.0%] no no
meleepoolminus1 armored 59.6% [55.9%, 62.7%] no no
meleepoolminus1 mobile 55.0% [51.9%, 57.7%] no no
meleepoolminus1 melee 43.3% [40.8%, 45.7%] no no
meleepoolminus1 gunline 56.0% [53.3%, 59.7%] no no
meleepoolminus1 control 61.2% [57.9%, 64.1%] no no
accuracy2 mixed 49.2% [46.9%, 51.8%] no no
accuracy2 armored 54.4% [51.3%, 58.6%] no no
accuracy2 mobile 48.0% [44.6%, 51.4%] no no
accuracy2 melee 45.5% [43.0%, 47.6%] no no
accuracy2 gunline 58.8% [56.8%, 61.4%] no no
accuracy2 control 61.9% [59.0%, 65.1%] no no
meleepoolminus1+accuracy2 mixed 58.7% [57.0%, 60.2%] no no
meleepoolminus1+accuracy2 armored 68.0% [66.5%, 69.6%] yes yes
meleepoolminus1+accuracy2 mobile 61.9% [60.3%, 63.6%] no no
meleepoolminus1+accuracy2 melee 36.1% [34.6%, 37.4%] no no
meleepoolminus1+accuracy2 gunline 62.1% [59.7%, 65.0%] no no
meleepoolminus1+accuracy2 control 69.0% [65.4%, 72.8%] yes yes

Operational and command metrics

Candidate First attack Moves Move hexes Melees Locks CP grant CP spend CP waste Policy declines Budget denials CP left Nominal mitigation
baseline 2.56 128.63 128.63 2.58 5.68 0.00 0.00 0.00 0.00 0.00 0.00 0.00
meleepoolminus1 2.59 130.20 130.20 3.14 6.07 0.00 0.00 0.00 0.00 0.00 0.00 0.00
accuracy2 2.49 126.13 126.13 2.36 5.56 0.00 0.00 0.00 0.00 0.00 0.00 0.00
meleepoolminus1+accuracy2 2.52 127.13 127.13 2.86 5.90 0.00 0.00 0.00 0.00 0.00 0.00 0.00

baseline: family payoff (observed panel only)

Family Expected score Opponents
mixed 41.8% 1
armored 46.2% 1
mobile 39.6% 1
melee 53.0% 5
gunline 52.0% 1
control 55.4% 1

baseline: map and pairing points

Map X Y Games X score Draws
causeway armored melee 800 35.4% 0.0%
causeway melee control 800 56.4% 0.0%
causeway melee gunline 800 61.8% 0.0%
causeway mixed melee 800 30.5% 0.0%
causeway mobile melee 800 33.9% 0.0%
flat armored melee 800 53.2% 0.0%
flat melee control 800 20.5% 0.0%
flat melee gunline 800 31.6% 0.0%
flat mixed melee 800 49.2% 0.0%
flat mobile melee 800 51.0% 0.0%
foundry armored melee 800 32.0% 0.0%
foundry melee control 800 57.5% 0.0%
foundry melee gunline 800 63.2% 0.0%
foundry mixed melee 800 33.2% 0.0%
foundry mobile melee 800 32.2% 0.0%
quarry armored melee 800 64.4% 0.0%
quarry melee control 800 43.9% 0.0%
quarry melee gunline 800 35.2% 0.0%
quarry mixed melee 800 54.1% 0.0%
quarry mobile melee 800 41.2% 0.0%

meleepoolminus1: family payoff (observed panel only)

Family Expected score Opponents
mixed 51.7% 1
armored 59.6% 1
mobile 55.0% 1
melee 43.3% 5
gunline 56.0% 1
control 61.2% 1

meleepoolminus1: map and pairing points

Map X Y Games X score Draws
causeway armored melee 800 49.4% 0.0%
causeway melee control 800 47.4% 0.0%
causeway melee gunline 800 57.0% 0.0%
causeway mixed melee 800 41.5% 0.0%
causeway mobile melee 800 53.0% 0.0%
flat armored melee 800 62.0% 0.0%
flat melee control 800 19.4% 0.0%
flat melee gunline 800 28.7% 0.0%
flat mixed melee 800 56.9% 0.0%
flat mobile melee 800 64.4% 0.0%
foundry armored melee 800 51.2% 0.0%
foundry melee control 800 51.2% 0.0%
foundry melee gunline 800 58.0% 0.0%
foundry mixed melee 800 45.1% 0.0%
foundry mobile melee 800 48.8% 0.0%
quarry armored melee 800 75.6% 0.0%
quarry melee control 800 37.2% 0.0%
quarry melee gunline 800 32.4% 0.0%
quarry mixed melee 800 63.1% 0.0%
quarry mobile melee 800 53.8% 0.0%

accuracy2: family payoff (observed panel only)

Family Expected score Opponents
mixed 49.2% 1
armored 54.4% 1
mobile 48.0% 1
melee 45.5% 5
gunline 58.8% 1
control 61.9% 1

accuracy2: map and pairing points

Map X Y Games X score Draws
causeway armored melee 800 45.5% 0.0%
causeway melee control 800 45.6% 0.0%
causeway melee gunline 800 53.6% 0.0%
causeway mixed melee 800 40.5% 0.0%
causeway mobile melee 800 44.6% 0.0%
flat armored melee 800 61.6% 0.0%
flat melee control 800 18.0% 0.0%
flat melee gunline 800 24.8% 0.0%
flat mixed melee 800 59.1% 0.0%
flat mobile melee 800 63.6% 0.0%
foundry armored melee 800 42.5% 0.0%
foundry melee control 800 50.2% 0.0%
foundry melee gunline 800 56.0% 0.0%
foundry mixed melee 800 40.1% 0.0%
foundry mobile melee 800 36.6% 0.0%
quarry armored melee 800 68.1% 0.0%
quarry melee control 800 38.6% 0.0%
quarry melee gunline 800 30.4% 0.0%
quarry mixed melee 800 57.2% 0.0%
quarry mobile melee 800 47.2% 0.0%

meleepoolminus1+accuracy2: family payoff (observed panel only)

Family Expected score Opponents
mixed 58.7% 1
armored 68.0% 1
mobile 61.9% 1
melee 36.1% 5
gunline 62.1% 1
control 69.0% 1

meleepoolminus1+accuracy2: map and pairing points

Map X Y Games X score Draws
causeway armored melee 800 60.5% 0.0%
causeway melee control 800 33.9% 0.0%
causeway melee gunline 800 48.4% 0.0%
causeway mixed melee 800 50.2% 0.0%
causeway mobile melee 800 61.1% 0.0%
flat armored melee 800 72.8% 0.0%
flat melee control 800 15.8% 0.0%
flat melee gunline 800 22.4% 0.0%
flat mixed melee 800 64.0% 0.0%
flat mobile melee 800 69.4% 0.1%
foundry armored melee 800 61.1% 0.0%
foundry melee control 800 42.8% 0.0%
foundry melee gunline 800 53.2% 0.0%
foundry mixed melee 800 51.0% 0.0%
foundry mobile melee 800 56.1% 0.0%
quarry armored melee 800 77.8% 0.0%
quarry melee control 800 31.6% 0.0%
quarry melee gunline 800 27.6% 0.0%
quarry mixed melee 800 69.4% 0.0%
quarry mobile melee 800 60.9% 0.0%