Mecha Skirmish / OverviewPrototype field notes / v0.6
A tactical game of parts & pilots
Built by you.
Tested in combat.
Open a core box. Fit the parts. Give it a pilot.
Take your machine onto a hex board where every arm, every choice, and every die matters.
02 PLAYERS03 MECHS PER SIDE07 ROUNDS
WORKSHOP / ASSEMBLY STUDYMS—001
YOUR CORE. YOUR CONFIGURATION.Independent parts / Manufacturer sprues↗
On the bench now
Visual kit assembly & interactive melee. Both are playable; balance values are provisional.
Read the prototype guide ↗From box to roster.
Choose a core, browse manufacturer sprues, and fit arms, held weapons, and a pilot. Build in any order.
Open the Workshop ↗ 02 / DEPLOYTrade strikes. Keep choices.
Roll your pool, choose a body part, and decide when to spend dice on defense. Start with a melee trial.
Try a skirmish ↗ 03 / LEARNEvery part has a purpose.
Learn the round, the actions, and the damage sequence. Use the illustrated rulebook when you need the detail.
Read the quickstart ↗The Realta system / P.S.E. 300
Machines outlive the peace.
The link to Sol is dark. Corporations fight over what remains. Explore the history of Realta and the industrial machines called Werkzeug.
Enter the World registry ↗An open workbench
Follow the design.
The rules, the evidence, and the decisions behind this prototype.