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Mecha Skirmish / OverviewPrototype field notes / v0.6
A tactical game of parts & pilots

Built by you.
Tested in combat.

Open a core box. Fit the parts. Give it a pilot.
Take your machine onto a hex board where every arm, every choice, and every die matters.

02 PLAYERS03 MECHS PER SIDE07 ROUNDS
WORKSHOP / ASSEMBLY STUDYMS—001
01 / HEAD02 / ARMS03 / HANDS04 / LEGS
YOUR CORE. YOUR CONFIGURATION.Independent parts / Manufacturer sprues
On the bench now

Visual kit assembly & interactive melee. Both are playable; balance values are provisional.

Read the prototype guide ↗
01 / ASSEMBLE

From box to roster.

Choose a core, browse manufacturer sprues, and fit arms, held weapons, and a pilot. Build in any order.

Open the Workshop
02 / DEPLOY

Trade strikes. Keep choices.

Roll your pool, choose a body part, and decide when to spend dice on defense. Start with a melee trial.

Try a skirmish
03 / LEARN

Every part has a purpose.

Learn the round, the actions, and the damage sequence. Use the illustrated rulebook when you need the detail.

Read the quickstart
The Realta system / P.S.E. 300

Machines outlive the peace.

The link to Sol is dark. Corporations fight over what remains. Explore the history of Realta and the industrial machines called Werkzeug.

Enter the World registry
An open workbench

Follow the design.

The rules, the evidence, and the decisions behind this prototype.