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Mecha Skirmish / OverviewPrototype field notes / v0.6

Mecha Skirmish

A tactical game of parts and pilots. Open a core box, fit the parts, and give the machine a pilot. Then take it onto a hex board where every arm, every choice, and every die matters.

Two players. Three mechs per side. Seven rounds. The prototype below runs the current rules in your browser.

HeadArmsHandsLegs
A core box holds independent parts. Head, arms, hands and legs come off manufacturer sprues and fit in any order.

On the bench now

Boxed kit assembly, interactive melee, local BO1/BO3, resumable reactions, sandbox trials and replay. Balance values remain provisional. Read the prototype guide for what works today.

Start here

The world

The Realta system, P.S.E. 300. The link to Sol is dark. Corporations fight over what remains. The World registry holds the history of Realta and the industrial machines called Werkzeug.

Follow the design

The rules, the evidence, and the decisions behind this prototype.

138 of 169 tracked work items complete. See the prototype inventory or all progress.