Mecha Skirmish
A tactical game of parts and pilots. Open a core box, fit the parts, and give the machine a pilot. Then take it onto a hex board where every arm, every choice, and every die matters.
Two players. Three mechs per side. Seven rounds. The prototype below runs the current rules in your browser.
On the bench now
Boxed kit assembly, interactive melee, local BO1/BO3, resumable reactions, sandbox trials and replay. Balance values remain provisional. Read the prototype guide for what works today.
Start here
- Workshop: from box to roster
Choose a core, browse manufacturer sprues, and fit arms, held weapons, and a pilot. Build in any order.
- Play: trade strikes, keep choices
Roll your pool, choose a body part, and decide when to spend dice on defense. Start with a melee trial.
- Quickstart: every part has a purpose
Learn the round, the actions, and the damage sequence. Use the rulebook when you need the detail.
The world
The Realta system, P.S.E. 300. The link to Sol is dark. Corporations fight over what remains. The World registry holds the history of Realta and the industrial machines called Werkzeug.
Follow the design
The rules, the evidence, and the decisions behind this prototype.
- Game design document
Pillars, loops, modes, and direction: the intended game.
- Evidence & tools
Replays, batches, and dated tuning reports. See what the rules do.
- Decisions
9 open decisions, with the options and the reasons behind the ones already made.
138 of 169 tracked work items complete. See the prototype inventory or all progress.